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authorFilippos Karapetis2007-06-02 15:26:05 +0000
committerFilippos Karapetis2007-06-02 15:26:05 +0000
commitf4299e81c13ae16d8c12c71192c9c195512ad1a2 (patch)
tree3551f28b9793006a4717ac5d91f49adecce9abc5 /engines/saga/sfuncs.cpp
parent9896ce253e9eda4bb8bb612d269ef114541ec281 (diff)
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Implemented the sfWaitFrames script function for IHNM. Many animations should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly
svn-id: r27055
Diffstat (limited to 'engines/saga/sfuncs.cpp')
-rw-r--r--engines/saga/sfuncs.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index d759c9c2e7..06ea9da77b 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -1887,8 +1887,13 @@ void Script::sfResetMouseClicks(SCRIPTFUNC_PARAMS) {
SF_stub("sfResetMouseClicks", thread, nArgs);
}
+// Param1: frames
void Script::sfWaitFrames(SCRIPTFUNC_PARAMS) {
- SF_stub("sfWaitFrames", thread, nArgs);
+ int16 frames;
+ frames = thread->pop();
+
+ if (!_skipSpeeches)
+ thread->waitFrames(_vm->_frameCount + frames);
}
void Script::sfScriptFade(SCRIPTFUNC_PARAMS) {