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authorNorbert Lange2009-08-17 12:58:53 +0000
committerNorbert Lange2009-08-17 12:58:53 +0000
commitcc3a20c13cbf642dd08454d3cbd79edb6b3d3176 (patch)
tree64197760262270bf9c90d367864150ceb4b1f5b4 /engines/saga/sndres.cpp
parentc96affd0c1e5480fe1a4a3d3e82583c795570d21 (diff)
parente548e71ba1092a1091da79c5d4652c9d52578e65 (diff)
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merge with trunk
svn-id: r43478
Diffstat (limited to 'engines/saga/sndres.cpp')
-rw-r--r--engines/saga/sndres.cpp59
1 files changed, 32 insertions, 27 deletions
diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp
index b2744482bd..eddd35300e 100644
--- a/engines/saga/sndres.cpp
+++ b/engines/saga/sndres.cpp
@@ -192,7 +192,6 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
GameSoundTypes resourceType = kSoundPCM;
byte *data = 0;
int rate = 0, size = 0;
- byte flags = 0;
Common::File* file;
if (resourceId == (uint32)-1) {
@@ -269,21 +268,17 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
- // Default sound type is 16-bit PCM (used in ITE)
- buffer.isBigEndian = context->isBigEndian;
- if ((context->fileType & GAME_VOICEFILE) && (_vm->getFeatures() & GF_LE_VOICES))
- buffer.isBigEndian = false;
+ // Default sound type is 16-bit signed PCM, used in ITE by PCM and VOX files
buffer.isCompressed = context->isCompressed;
buffer.soundType = resourceType;
buffer.originalSize = 0;
- buffer.stereo = false;
- buffer.isSigned = true; // default for PCM and VOX
- buffer.frequency = 22050; // default for PCM and VOX
- buffer.sampleBits = 16; // default for PCM and VOX
+ // Set default flags and frequency for PCM, VOC and VOX files, which got no header
+ buffer.flags = Audio::Mixer::FLAG_16BITS;
+ buffer.frequency = 22050;
if (_vm->getGameId() == GID_ITE) {
if (_vm->getFeatures() & GF_8BIT_UNSIGNED_PCM) { // older ITE demos
- buffer.isSigned = false;
- buffer.sampleBits = 8;
+ buffer.flags |= Audio::Mixer::FLAG_UNSIGNED;
+ buffer.flags &= ~Audio::Mixer::FLAG_16BITS;
} else {
// Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded
if (!scumm_stricmp(context->fileName, "voicesd.rsc"))
@@ -292,6 +287,12 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
}
buffer.buffer = NULL;
+ // Check for LE sounds
+ if (!context->isBigEndian)
+ buffer.flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN;
+ if ((context->fileType & GAME_VOICEFILE) && (_vm->getFeatures() & GF_LE_VOICES))
+ buffer.flags |= Audio::Mixer::FLAG_LITTLE_ENDIAN;
+
// Older Mac versions of ITE were Macbinary packed
int soundOffset = (context->fileType & GAME_MACBINARY) ? 36 : 0;
@@ -321,25 +322,23 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
case kSoundShorten:
case kSoundVOC:
if (resourceType == kSoundWAV) {
- result = Audio::loadWAVFromStream(readS, size, rate, flags);
+ result = Audio::loadWAVFromStream(readS, size, rate, buffer.flags);
} else if (resourceType == kSoundAIFF) {
- result = Audio::loadAIFFFromStream(readS, size, rate, flags);
+ result = Audio::loadAIFFFromStream(readS, size, rate, buffer.flags);
+#ifdef ENABLE_SAGA2
+ } else if (resourceType == kSoundShorten) {
+ result = Audio::loadShortenFromStream(readS, size, rate, buffer.flags);
+#endif
} else if (resourceType == kSoundVOC) {
data = Audio::loadVOCFromStream(readS, size, rate);
result = (data != 0);
if (onlyHeader)
free(data);
-#ifdef ENABLE_SAGA2
- } else if (resourceType == kSoundShorten) {
- result = Audio::loadShortenFromStream(readS, size, rate, flags);
-#endif
+ buffer.flags |= Audio::Mixer::FLAG_UNSIGNED;
}
if (result) {
buffer.frequency = rate;
- buffer.sampleBits = (flags & Audio::Mixer::FLAG_16BITS) ? 16 : 8;
- buffer.stereo = flags & Audio::Mixer::FLAG_STEREO;
- buffer.isSigned = (resourceType == kSoundVOC) ? false : !(flags & Audio::Mixer::FLAG_UNSIGNED);
buffer.size = size;
if (!onlyHeader && resourceType != kSoundVOC) {
@@ -360,14 +359,20 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff
readS.readByte(); // Skip compression identifier byte
buffer.frequency = readS.readUint16LE();
buffer.originalSize = readS.readUint32LE();
- buffer.sampleBits = readS.readByte();
- buffer.stereo = (readS.readByte() == char(0)) ? false : true;
+ if (readS.readByte() == 8) // read sample bits
+ buffer.flags &= ~Audio::Mixer::FLAG_16BITS;
+ if (readS.readByte() != 0) // read stereo flag
+ buffer.flags |= Audio::Mixer::FLAG_STEREO;
buffer.size = soundResourceLength;
buffer.soundType = resourceType;
- buffer.soundFile = context->getFile(resourceData);
buffer.fileOffset = resourceData->offset + 9; // skip compressed sfx header: byte + uint16 + uint32 + byte + byte
+ if (!onlyHeader) {
+ buffer.buffer = (byte *)malloc(buffer.size);
+ readS.read(buffer.buffer, buffer.size);
+ }
+
result = true;
break;
default:
@@ -403,12 +408,12 @@ int SndRes::getVoiceLength(uint32 resourceId) {
msDouble = (double)buffer.size;
else
msDouble = (double)buffer.originalSize;
- if (buffer.sampleBits == 16) {
+
+ if (buffer.flags & Audio::Mixer::FLAG_16BITS)
msDouble /= 2.0;
- }
- if (buffer.stereo) {
+
+ if (buffer.flags & Audio::Mixer::FLAG_STEREO)
msDouble /= 2.0;
- }
msDouble = msDouble / buffer.frequency * 1000.0;
return (int)msDouble;