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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/saga/sprite.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/saga/sprite.h')
-rw-r--r--engines/saga/sprite.h102
1 files changed, 102 insertions, 0 deletions
diff --git a/engines/saga/sprite.h b/engines/saga/sprite.h
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+++ b/engines/saga/sprite.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2004-2006 The ScummVM project
+ *
+ * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Sprite management module private header file
+
+#ifndef SAGA_SPRITE_H__
+#define SAGA_SPRITE_H__
+
+namespace Saga {
+
+#define SPRITE_ZMAX 16
+#define SPRITE_ZMASK 0x0F
+
+#define DECODE_BUF_LEN 64000
+
+struct SpriteInfo {
+ byte *decodedBuffer;
+ int width;
+ int height;
+ int xAlign;
+ int yAlign;
+};
+
+struct SpriteList {
+ int spriteListResourceId;
+ int spriteCount;
+ SpriteInfo *infoList;
+
+ void freeMem() {
+ int i;
+ for (i = 0; i < spriteCount; i++) {
+ free(infoList[i].decodedBuffer);
+ }
+ free(infoList);
+ memset(this, 0, sizeof(*this));
+ }
+
+ SpriteList() {
+ memset(this, 0, sizeof(*this));
+ }
+};
+
+
+class Sprite {
+public:
+ SpriteList _mainSprites;
+ SpriteList _saveReminderSprites;
+ SpriteList _arrowSprites;
+ SpriteList _inventorySprites;
+
+ Sprite(SagaEngine *vm);
+ ~Sprite(void);
+
+ // draw scaled sprite using background scene mask
+ void drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth);
+
+ // draw scaled sprite using background scene mask
+ void draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale);
+
+ // main function
+ void drawClip(Surface *ds, const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer);
+
+ void draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale);
+
+ void loadList(int resourceId, SpriteList &spriteList); // load or append spriteList
+ bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint);
+ void getScaledSpriteBuffer(SpriteList &spriteList, int spriteNumber, int scale, int &width, int &height, int &xAlign, int &yAlign, const byte *&buffer);
+
+private:
+ void decodeRLEBuffer(const byte *inputBuffer, size_t inLength, size_t outLength);
+ void scaleBuffer(const byte *src, int width, int height, int scale);
+
+ SagaEngine *_vm;
+ ResourceContext *_spriteContext;
+ byte *_decodeBuf;
+ size_t _decodeBufLen;
+};
+
+} // End of namespace Saga
+
+#endif