diff options
author | Filippos Karapetis | 2008-12-06 14:24:40 +0000 |
---|---|---|
committer | Filippos Karapetis | 2008-12-06 14:24:40 +0000 |
commit | 9c04b0c2290caa67fc4b22b7a37e2abbff97c3de (patch) | |
tree | 1b8973ce59ed2598f0a04b41e54956fa2a7677a5 /engines/saga/sprite.h | |
parent | f3a60a8c96fed196b64cc9b86d71eeac00df5871 (diff) | |
download | scummvm-rg350-9c04b0c2290caa67fc4b22b7a37e2abbff97c3de.tar.gz scummvm-rg350-9c04b0c2290caa67fc4b22b7a37e2abbff97c3de.tar.bz2 scummvm-rg350-9c04b0c2290caa67fc4b22b7a37e2abbff97c3de.zip |
All the screen drawing functions draw to the back buffer, so there is no point in passing it everywhere
svn-id: r35260
Diffstat (limited to 'engines/saga/sprite.h')
-rw-r--r-- | engines/saga/sprite.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/saga/sprite.h b/engines/saga/sprite.h index 112a4b0307..0c31044be2 100644 --- a/engines/saga/sprite.h +++ b/engines/saga/sprite.h @@ -74,15 +74,15 @@ public: ~Sprite(void); // draw scaled sprite using background scene mask - void drawOccluded(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth); + void drawOccluded(const Rect &clipRect, SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, int depth); // draw scaled sprite using background scene mask - void draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale); + void draw(const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Point &screenCoord, int scale); // main function - void drawClip(Surface *ds, const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer); + void drawClip(const Rect &clipRect, const Point &spritePointer, int width, int height, const byte *spriteBuffer); - void draw(Surface *ds, const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale); + void draw(const Rect &clipRect, SpriteList &spriteList, int32 spriteNumber, const Rect &screenRect, int scale); void loadList(int resourceId, SpriteList &spriteList); // load or append spriteList bool hitTest(SpriteList &spriteList, int spriteNumber, const Point &screenCoord, int scale, const Point &testPoint); |