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author | Filippos Karapetis | 2009-04-11 09:04:50 +0000 |
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committer | Filippos Karapetis | 2009-04-11 09:04:50 +0000 |
commit | 271f8b58b594aee76dcee625251a6ca9f517fcd8 (patch) | |
tree | 74d1bb4fcad1af42d7f2dcd4864cc8d96b3c0ae8 /engines/saga/sthread.cpp | |
parent | 64fc4253e8df69f7539809f8eabba20e1ca029db (diff) | |
download | scummvm-rg350-271f8b58b594aee76dcee625251a6ca9f517fcd8.tar.gz scummvm-rg350-271f8b58b594aee76dcee625251a6ca9f517fcd8.tar.bz2 scummvm-rg350-271f8b58b594aee76dcee625251a6ca9f517fcd8.zip |
Removed move SortedList methods
svn-id: r39924
Diffstat (limited to 'engines/saga/sthread.cpp')
-rw-r--r-- | engines/saga/sthread.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/saga/sthread.cpp b/engines/saga/sthread.cpp index 70a73038a9..177cabb729 100644 --- a/engines/saga/sthread.cpp +++ b/engines/saga/sthread.cpp @@ -38,14 +38,13 @@ namespace Saga { ScriptThread *Script::createThread(uint16 scriptModuleNumber, uint16 scriptEntryPointNumber) { - ScriptThread *newThread; + ScriptThread *newThread = new ScriptThread(); loadModule(scriptModuleNumber); if (_modules[scriptModuleNumber].entryPointsCount <= scriptEntryPointNumber) { error("Script::createThread wrong scriptEntryPointNumber"); } - newThread = &(*_threadList.pushFront()); newThread->_flags = kTFlagNone; newThread->_stackSize = DEFAULT_THREAD_STACK_SIZE; newThread->_stackBuf = (uint16 *)malloc(newThread->_stackSize * sizeof(uint16)); @@ -55,7 +54,6 @@ ScriptThread *Script::createThread(uint16 scriptModuleNumber, uint16 scriptEntry newThread->_staticBase = _commonBuffer + _modules[scriptModuleNumber].staticOffset; newThread->_moduleBase = _modules[scriptModuleNumber].moduleBase; newThread->_moduleBaseSize = _modules[scriptModuleNumber].moduleBaseSize; - newThread->_strings = &_modules[scriptModuleNumber].strings; if (_vm->getGameId() == GID_IHNM) @@ -63,7 +61,9 @@ ScriptThread *Script::createThread(uint16 scriptModuleNumber, uint16 scriptEntry else newThread->_voiceLUT = &_modules[scriptModuleNumber].voiceLUT; - return newThread; + _threadList.push_front(*newThread); + + return &*_threadList.begin(); } void Script::wakeUpActorThread(int waitType, void *threadObj) { |