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author | Robert Špalek | 2009-11-07 01:28:27 +0000 |
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committer | Robert Špalek | 2009-11-07 01:28:27 +0000 |
commit | 357d9989d4c6ae73e02a044b388f36069e093ce0 (patch) | |
tree | 06d8453b5babaa0c5a844ff0f31e56652276c665 /engines/saga/sthread.cpp | |
parent | fdad4e7b543af2debcc35492e46c979ab1dd8fec (diff) | |
download | scummvm-rg350-357d9989d4c6ae73e02a044b388f36069e093ce0.tar.gz scummvm-rg350-357d9989d4c6ae73e02a044b388f36069e093ce0.tar.bz2 scummvm-rg350-357d9989d4c6ae73e02a044b388f36069e093ce0.zip |
Implemented relative animations.
In these animations, each sprite can specify a relative shift with respect
to the previous sprite. Moving animations (such as walking of the dragon)
are easily described in this framework. I have sort of hacked their support
and it seems to work.
The current walking code does not interact with the new code yet, but it will
be easy to do.
svn-id: r45712
Diffstat (limited to 'engines/saga/sthread.cpp')
0 files changed, 0 insertions, 0 deletions