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author | Adrian Frühwirth | 2018-05-07 14:13:01 +0200 |
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committer | Adrian Frühwirth | 2018-05-07 20:06:30 +0200 |
commit | 0cbea68e760c299b03589105ad1798e3f28a4c43 (patch) | |
tree | 23cc3401513c1138d09c3872fdf959f9ab017f2a /engines/saga | |
parent | dcd4785009691530f3162c838be39c12f6d6fec6 (diff) | |
download | scummvm-rg350-0cbea68e760c299b03589105ad1798e3f28a4c43.tar.gz scummvm-rg350-0cbea68e760c299b03589105ad1798e3f28a4c43.tar.bz2 scummvm-rg350-0cbea68e760c299b03589105ad1798e3f28a4c43.zip |
SAGA: Fix whitespace
Diffstat (limited to 'engines/saga')
-rw-r--r-- | engines/saga/events.cpp | 2 | ||||
-rw-r--r-- | engines/saga/isomap.cpp | 76 | ||||
-rw-r--r-- | engines/saga/puzzle.cpp | 22 |
3 files changed, 50 insertions, 50 deletions
diff --git a/engines/saga/events.cpp b/engines/saga/events.cpp index b7c3fa4d6e..912e62d492 100644 --- a/engines/saga/events.cpp +++ b/engines/saga/events.cpp @@ -176,7 +176,7 @@ int Events::handleContinuous(Event *event) { rect.setWidth(w); rect.setHeight(h); - _vm->_render->getBackGroundSurface()->transitionDissolve( maskBuffer, rect, 1, event_pc); + _vm->_render->getBackGroundSurface()->transitionDissolve(maskBuffer, rect, 1, event_pc); _vm->_render->setFullRefresh(true); break; default: diff --git a/engines/saga/isomap.cpp b/engines/saga/isomap.cpp index afbe68c240..768fbd22ff 100644 --- a/engines/saga/isomap.cpp +++ b/engines/saga/isomap.cpp @@ -443,7 +443,7 @@ void IsoMap::drawTiles(const Location *location) { if (uc != u2 || vc != v2) { metaTileIndex = 0; - switch ( _tileMap.edgeType) { + switch (_tileMap.edgeType) { case kEdgeTypeBlack: continue; case kEdgeTypeFill0: @@ -487,7 +487,7 @@ void IsoMap::drawTiles(const Location *location) { if (uc != u2 || vc != v2) { metaTileIndex = 0; - switch ( _tileMap.edgeType) { + switch (_tileMap.edgeType) { case kEdgeTypeBlack: continue; case kEdgeTypeFill0: @@ -1005,7 +1005,7 @@ int16 IsoMap::getTileIndex(int16 u, int16 v, int16 z) { if ((uc != mtileU) || (vc != mtileV)) { metaTileIndex = 0; - switch ( _tileMap.edgeType) { + switch (_tileMap.edgeType) { case kEdgeTypeBlack: return 0; case kEdgeTypeFill0: @@ -1183,7 +1183,7 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista _platformHeight = _vm->_actor->_protagonist->_location.z / 8; - memset( &_searchArray, 0, sizeof(_searchArray)); + memset(&_searchArray, 0, sizeof(_searchArray)); for (ActorDataArray::const_iterator actor = _vm->_actor->_actors.begin(); actor != _vm->_actor->_actors.end(); ++actor) { if (!actor->_inScene) continue; @@ -1238,7 +1238,7 @@ void IsoMap::placeOnTileMap(const Location &start, Location &result, int16 dista } } - pushPoint(tilePoint.u + tdir->u,tilePoint.v + tdir->v, tilePoint.cost + tdir->cost, dir); + pushPoint(tilePoint.u + tdir->u, tilePoint.v + tdir->v, tilePoint.cost + tdir->cost, dir); } } @@ -1253,35 +1253,35 @@ bool IsoMap::findNearestChasm(int16 &u0, int16 &v0, uint16 &direction) { v = v0; for (i = 1; i < 5; i++) { - if (getTile( u - i, v, 6) == NULL) { + if (getTile(u - i, v, 6) == NULL) { u0 = u - i - 1; v0 = v; direction = kDirDownLeft; return true; } - if (getTile( u, v - i, 6) == NULL) { + if (getTile(u, v - i, 6) == NULL) { u0 = u; v0 = v - i - 1; direction = kDirDownRight; return true; } - if (getTile( u - i, v - i, 6) == NULL) { + if (getTile(u - i, v - i, 6) == NULL) { u0 = u - i - 1; v0 = v - i - 1; direction = kDirDown; return true; } - if (getTile( u + i, v - i, 6) == NULL) { + if (getTile(u + i, v - i, 6) == NULL) { u0 = u + i + 1; v0 = v - i - 1; direction = kDirDownRight; return true; } - if (getTile( u - i, v + i, 6) == NULL) { + if (getTile(u - i, v + i, 6) == NULL) { u0 = u + i + 1; v0 = v - i - 1; direction = kDirLeft; @@ -1290,21 +1290,21 @@ bool IsoMap::findNearestChasm(int16 &u0, int16 &v0, uint16 &direction) { } for (i = 1; i < 5; i++) { - if (getTile( u + i, v, 6) == NULL) { + if (getTile(u + i, v, 6) == NULL) { u0 = u + i + 1; v0 = v; direction = kDirUpRight; return true; } - if (getTile( u, v + i, 6) == NULL) { + if (getTile(u, v + i, 6) == NULL) { u0 = u; v0 = v + i + 1; direction = kDirUpLeft; return true; } - if (getTile( u + i, v + i, 6) == NULL) { + if (getTile(u + i, v + i, 6) == NULL) { u0 = u + i + 1; v0 = v + i + 1; direction = kDirUp; @@ -1314,7 +1314,7 @@ bool IsoMap::findNearestChasm(int16 &u0, int16 &v0, uint16 &direction) { return false; } -void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Location &end, uint16 initialDirection) { +void IsoMap::findDragonTilePath(ActorData* actor, const Location &start, const Location &end, uint16 initialDirection) { byte *res; int i; int16 u; @@ -1350,7 +1350,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo _platformHeight = _vm->_actor->_protagonist->_location.z / 8; - memset( &_dragonSearchArray, 0, sizeof(_dragonSearchArray)); + memset(&_dragonSearchArray, 0, sizeof(_dragonSearchArray)); for (u = 0; u < SAGA_DRAGON_SEARCH_DIAMETER; u++) { for (v = 0; v < SAGA_DRAGON_SEARCH_DIAMETER; v++) { @@ -1380,7 +1380,7 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo first = true; _queueCount = _readCount = 0; - pushDragonPoint( SAGA_DRAGON_SEARCH_CENTER, SAGA_DRAGON_SEARCH_CENTER, initialDirection); + pushDragonPoint(SAGA_DRAGON_SEARCH_CENTER, SAGA_DRAGON_SEARCH_CENTER, initialDirection); while (_queueCount != _readCount) { @@ -1404,40 +1404,40 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo switch (tilePoint->direction) { case kDirUpRight: - if (checkDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight)) { - pushDragonPoint( tilePoint->u + 2, tilePoint->v + 0, kDirUpRight); - pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpLeft); - pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirDownRight); + if (checkDragonPoint(tilePoint->u + 1, tilePoint->v + 0, kDirUpRight)) { + pushDragonPoint(tilePoint->u + 2, tilePoint->v + 0, kDirUpRight); + pushDragonPoint(tilePoint->u + 1, tilePoint->v + 1, kDirUpLeft); + pushDragonPoint(tilePoint->u + 1, tilePoint->v - 1, kDirDownRight); } break; case kDirDownRight: - if (checkDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight)) { - pushDragonPoint( tilePoint->u + 0, tilePoint->v - 2, kDirDownRight); - pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirUpRight); - pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownLeft); + if (checkDragonPoint(tilePoint->u + 0, tilePoint->v - 1, kDirDownRight)) { + pushDragonPoint(tilePoint->u + 0, tilePoint->v - 2, kDirDownRight); + pushDragonPoint(tilePoint->u + 1, tilePoint->v - 1, kDirUpRight); + pushDragonPoint(tilePoint->u - 1, tilePoint->v - 1, kDirDownLeft); } break; case kDirDownLeft: - if (checkDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft)) { - pushDragonPoint( tilePoint->u - 2, tilePoint->v + 0, kDirDownLeft); - pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownRight); - pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirUpLeft); + if (checkDragonPoint(tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft)) { + pushDragonPoint(tilePoint->u - 2, tilePoint->v + 0, kDirDownLeft); + pushDragonPoint(tilePoint->u - 1, tilePoint->v - 1, kDirDownRight); + pushDragonPoint(tilePoint->u - 1, tilePoint->v + 1, kDirUpLeft); } break; case kDirUpLeft: - if (checkDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft)) { - pushDragonPoint( tilePoint->u + 0, tilePoint->v + 2, kDirUpLeft); - pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirDownLeft); - pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpRight); + if (checkDragonPoint(tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft)) { + pushDragonPoint(tilePoint->u + 0, tilePoint->v + 2, kDirUpLeft); + pushDragonPoint(tilePoint->u - 1, tilePoint->v + 1, kDirDownLeft); + pushDragonPoint(tilePoint->u + 1, tilePoint->v + 1, kDirUpRight); } break; } if (first && (_queueCount == _readCount)) { - pushDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight); - pushDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight); - pushDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft); - pushDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft); + pushDragonPoint(tilePoint->u + 1, tilePoint->v + 0, kDirUpRight); + pushDragonPoint(tilePoint->u + 0, tilePoint->v - 1, kDirDownRight); + pushDragonPoint(tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft); + pushDragonPoint(tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft); } first = false; } @@ -1507,7 +1507,7 @@ void IsoMap::findTilePath(ActorData* actor, const Location &start, const Locatio - memset( &_searchArray, 0, sizeof(_searchArray)); + memset(&_searchArray, 0, sizeof(_searchArray)); if (!(actor->_actorFlags & kActorNoCollide) && (_vm->_scene->currentSceneResourceId() != ITE_SCENE_OVERMAP)) { @@ -1648,7 +1648,7 @@ bool IsoMap::nextTileTarget(ActorData* actor) { void IsoMap::screenPointToTileCoords(const Point &position, Location &location) { Point mPos(position); - int x,y; + int x, y; if (_vm->_scene->currentSceneResourceId() == ITE_SCENE_OVERMAP){ if (mPos.y < 16) { diff --git a/engines/saga/puzzle.cpp b/engines/saga/puzzle.cpp index 1d014052ed..77090860aa 100644 --- a/engines/saga/puzzle.cpp +++ b/engines/saga/puzzle.cpp @@ -93,25 +93,25 @@ Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) { _hintSpeaker = 0; _slidePointX = _slidePointY = 0; - initPieceInfo( 0, 268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3, - Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0,0)); - initPieceInfo( 1, 270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4, + initPieceInfo(0, 268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3, + Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0, 0)); + initPieceInfo(1, 270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4, Point(0, 31), Point(0, 47), Point(39, 47), Point(15, 1), Point(0, 0), Point(0, 0)); - initPieceInfo( 2, 19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, + initPieceInfo(2, 19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, Point(0, 0), Point(23, 46), Point(39, 15), Point(31, 0), Point(0, 0), Point(0, 0)); - initPieceInfo( 3, 73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6, + initPieceInfo(3, 73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6, Point(0, 0), Point(8, 16), Point(0, 31), Point(31, 31), Point(39, 15), Point(31, 0)); - initPieceInfo( 4, 0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4, + initPieceInfo(4, 0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4, Point(0, 15), Point(15, 46), Point(23, 32), Point(7, 1), Point(0, 0), Point(0, 0)); - initPieceInfo( 5, 215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6, + initPieceInfo(5, 215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6, Point(0, 15), Point(8, 31), Point(39, 31), Point(47, 16), Point(39, 0), Point(8, 0)); - initPieceInfo( 6, 159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5, + initPieceInfo(6, 159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5, Point(0, 16), Point(8, 31), Point(55, 31), Point(39, 1), Point(32, 15), Point(0, 0)); - initPieceInfo( 7, 9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5, + initPieceInfo(7, 9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5, Point(0, 31), Point(8, 47), Point(23, 47), Point(31, 31), Point(15, 1), Point(0, 0)); - initPieceInfo( 8, 288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, + initPieceInfo(8, 288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, Point(0, 31), Point(15, 62), Point(31, 32), Point(15, 1), Point(0, 0), Point(0, 0)); - initPieceInfo( 9, 112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, + initPieceInfo(9, 112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4, Point(0, 0), Point(16, 31), Point(47, 31), Point(31, 0), Point(0, 0), Point(0, 0)); initPieceInfo(10, 27, 89, 0, 0, 104 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4, Point(0, 47), Point(31, 47), Point(31, 0), Point(24, 0), Point(0, 0), Point(0, 0)); |