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authorJohannes Schickel2013-01-09 06:54:05 +0100
committerJohannes Schickel2013-01-09 07:24:37 +0100
commit3d9d7ab4f88ebeee914b423c21b70d410858f99f (patch)
tree15ec41f4cffa0b948415abf77f8a085cfb888242 /engines/saga
parent7b18d4a4683b6d4ce9767c7c329cfa03d9dea6d7 (diff)
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SAGA: Silence C++11 narrowing warnings.
Diffstat (limited to 'engines/saga')
-rw-r--r--engines/saga/resource.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/saga/resource.cpp b/engines/saga/resource.cpp
index 1b0dfa2f22..8025a949d4 100644
--- a/engines/saga/resource.cpp
+++ b/engines/saga/resource.cpp
@@ -200,15 +200,15 @@ bool Resource::createContexts() {
//// Detect and add voice files /////////////////////////////////////////////
SoundFileInfo voiceFiles[] = {
- { GID_ITE, "voices.rsc", false , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
- { GID_ITE, "voices.cmp", true , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
- { GID_ITE, "voicesd.rsc", false , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
- { GID_ITE, "voicesd.cmp", true , (_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0},
+ { GID_ITE, "voices.rsc", false , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
+ { GID_ITE, "voices.cmp", true , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
+ { GID_ITE, "voicesd.rsc", false , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
+ { GID_ITE, "voicesd.cmp", true , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
// The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but
// the voice file is big endian. If we got such a version with mixed files, mark this voice file
// as big endian
- { GID_ITE, "inherit the earth voices", false , _vm->isBigEndian() ? 0 : GAME_SWAPENDIAN},
- { GID_ITE, "inherit the earth voices.cmp", true , _vm->isBigEndian() ? 0 : GAME_SWAPENDIAN},
+ { GID_ITE, "inherit the earth voices", false , (uint16)(_vm->isBigEndian() ? 0 : GAME_SWAPENDIAN)},
+ { GID_ITE, "inherit the earth voices.cmp", true , (uint16)(_vm->isBigEndian() ? 0 : GAME_SWAPENDIAN)},
{ GID_ITE, "ite voices.bin", false , GAME_MACBINARY},
#ifdef ENABLE_IHNM
{ GID_IHNM, "voicess.res", false , 0},