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authorTorbjörn Andersson2006-05-25 22:51:42 +0000
committerTorbjörn Andersson2006-05-25 22:51:42 +0000
commit8062eb6ec33e32012da28f0cd06b8f9334c26937 (patch)
tree088c83206fbb0e4feea93ebeada0a505599572bb /engines/saga
parentd56c65bf4a47007dc874b70eb04be9ed7de27b01 (diff)
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
Diffstat (limited to 'engines/saga')
-rw-r--r--engines/saga/gfx.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/saga/gfx.cpp b/engines/saga/gfx.cpp
index b70b8c95f0..12b951d485 100644
--- a/engines/saga/gfx.cpp
+++ b/engines/saga/gfx.cpp
@@ -33,6 +33,7 @@
#include "saga/stream.h"
#include "common/system.h"
+#include "graphics/cursorman.h"
namespace Saga {
@@ -392,7 +393,7 @@ void Gfx::blackToPal(PalEntry *srcPal, double percent) {
}
void Gfx::showCursor(bool state) {
- g_system->showMouse(state);
+ CursorMan.showMouse(state);
}
void Gfx::setCursor(CursorType cursorType) {
@@ -411,7 +412,7 @@ void Gfx::setCursor(CursorType cursorType) {
0, 0, 0, A, 0, 0, 0,
};
- _system->setMouseCursor(cursor_img, CURSOR_W, CURSOR_H, 3, 3, 0);
+ CursorMan.replaceCursor(cursor_img, CURSOR_W, CURSOR_H, 3, 3, 0);
} else {
uint32 resourceId;
@@ -450,7 +451,7 @@ void Gfx::setCursor(CursorType cursorType) {
}
// Note: Hard-coded hotspot
- _system->setMouseCursor(image, width, height, 15, 15, 0);
+ CursorMan.replaceCursor(image, width, height, 15, 15, 0);
free(image);
free(resource);