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authorEugene Sandulenko2007-09-01 10:48:05 +0000
committerEugene Sandulenko2007-09-01 10:48:05 +0000
commit809f022be4a21daa996b50c2bf1e2a00f98ca878 (patch)
tree7523fc3ea6cca5362dc6c20872781fe53a9a4596 /engines/saga
parentc7e6db919ed93137f24c52a2e1aabad44b6f5fe5 (diff)
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Proper height for Chinese characters, also remove obsolete hack for computing
character base. svn-id: r28779
Diffstat (limited to 'engines/saga')
-rw-r--r--engines/saga/animation.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 40b3710d0d..0c861eb8f1 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -385,7 +385,13 @@ void Anim::load(uint16 animId, const byte *animResourceData, size_t animResource
anim->start += temp;
// Cache frame offsets
- anim->maxFrame = fillFrameOffsets(anim, false);
+
+ // WORKAROUND: Cutaway 4 is ending credits. For some reason it
+ // has wrong number of frames specified in its header. So we
+ // calculate it here:
+ if (animId == MAX_ANIMATIONS + 4)
+ anim->maxFrame = fillFrameOffsets(anim, false);
+
anim->frameOffsets = (size_t *)malloc((anim->maxFrame + 1) * sizeof(*anim->frameOffsets));
if (anim->frameOffsets == NULL) {
memoryError("Anim::load");