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author | Filippos Karapetis | 2007-08-20 19:14:22 +0000 |
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committer | Filippos Karapetis | 2007-08-20 19:14:22 +0000 |
commit | a6171ec34928af401a8b4549519fd28828195b57 (patch) | |
tree | b7ff0c02cc491b7d9bcbbf3586f285d0f9c108b6 /engines/saga | |
parent | ef1fca15f05c631b6b716e688c9eb1f3cdee76e3 (diff) | |
download | scummvm-rg350-a6171ec34928af401a8b4549519fd28828195b57.tar.gz scummvm-rg350-a6171ec34928af401a8b4549519fd28828195b57.tar.bz2 scummvm-rg350-a6171ec34928af401a8b4549519fd28828195b57.zip |
Fix for bug #1776993 - "ITE: Cannot exit a room (regression)"
svn-id: r28679
Diffstat (limited to 'engines/saga')
-rw-r--r-- | engines/saga/actor.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp index c2ecff4a1a..cc8303f402 100644 --- a/engines/saga/actor.cpp +++ b/engines/saga/actor.cpp @@ -1608,8 +1608,11 @@ void Actor::handleActions(int msec, bool setup) { stepZoneAction(actor, actor->_lastZone, true, false); actor->_lastZone = hitZone; // WORKAROUND for graphics glitch in the rat caves. Don't do this step zone action in the rat caves - // (room 51) to avoid the glitch - if (hitZone && !(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51)) + // (room 51) for hitzone 24577 (the door with the copy protection) to avoid the glitch. This glitch + // happens because the copy protection is supposed to kick in at this point, but it's bypassed + // (with permission from Wyrmkeep Entertainment) + if (hitZone && + !(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577)) stepZoneAction(actor, hitZone, false, false); } } |