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| author | Max Horn | 2010-01-19 23:50:33 +0000 |
|---|---|---|
| committer | Max Horn | 2010-01-19 23:50:33 +0000 |
| commit | cebaa0b0d305aecbdd60424eff1890ebde66312a (patch) | |
| tree | 6b24ac15f231dd9f3a9f00ae20af38326bcead8c /engines/saga | |
| parent | bce959e0465fd6d5f92b05f338ffde24820bb1ed (diff) | |
| download | scummvm-rg350-cebaa0b0d305aecbdd60424eff1890ebde66312a.tar.gz scummvm-rg350-cebaa0b0d305aecbdd60424eff1890ebde66312a.tar.bz2 scummvm-rg350-cebaa0b0d305aecbdd60424eff1890ebde66312a.zip | |
Started to get rid of Audio::FLAG_LOOP
svn-id: r47397
Diffstat (limited to 'engines/saga')
| -rw-r--r-- | engines/saga/sound.cpp | 9 | ||||
| -rw-r--r-- | engines/saga/sound.h | 2 |
2 files changed, 5 insertions, 6 deletions
diff --git a/engines/saga/sound.cpp b/engines/saga/sound.cpp index 39867c9f37..cf647d0c53 100644 --- a/engines/saga/sound.cpp +++ b/engines/saga/sound.cpp @@ -64,19 +64,18 @@ SndHandle *Sound::getHandle() { return NULL; // for compilers that don't support NORETURN } -void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, +void Sound::playSoundBuffer(Audio::SoundHandle *handle, const SoundBuffer &buffer, int volume, sndHandleType handleType, bool loop) { Audio::AudioStream *stream = 0; - if (loop) - buffer.flags |= Audio::FLAG_LOOP; - Audio::Mixer::SoundType soundType = (handleType == kVoiceHandle) ? Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType; if (!buffer.isCompressed) { - stream = Audio::makeRawMemoryStream(buffer.buffer, buffer.size, DisposeAfterUse::YES, buffer.frequency, buffer.flags, 0, 0); + stream = Audio::makeLoopingAudioStream( + Audio::makeRawMemoryStream(buffer.buffer, buffer.size, DisposeAfterUse::YES, buffer.frequency, buffer.flags), + loop ? 0 : 1); } else { // TODO / FIXME: It seems we don't loop compressed audio at all, but do loop uncompressed data. diff --git a/engines/saga/sound.h b/engines/saga/sound.h index 0aeb54a55f..845c0ab573 100644 --- a/engines/saga/sound.h +++ b/engines/saga/sound.h @@ -87,7 +87,7 @@ public: private: - void playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int volume, + void playSoundBuffer(Audio::SoundHandle *handle, const SoundBuffer &buffer, int volume, sndHandleType handleType, bool loop); SndHandle *getHandle(); |
