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authorFilippos Karapetis2008-12-06 13:35:27 +0000
committerFilippos Karapetis2008-12-06 13:35:27 +0000
commitf3a60a8c96fed196b64cc9b86d71eeac00df5871 (patch)
treeeb93711660aafd9bcae723fd70c6f988624896ac /engines/saga
parente625bd54de1fdb67a66de9c400fefe2bfedeb7c5 (diff)
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Cleanup
svn-id: r35259
Diffstat (limited to 'engines/saga')
-rw-r--r--engines/saga/actor.cpp18
-rw-r--r--engines/saga/animation.cpp9
-rw-r--r--engines/saga/events.cpp23
-rw-r--r--engines/saga/interface.cpp54
-rw-r--r--engines/saga/introproc_ihnm.cpp4
-rw-r--r--engines/saga/puzzle.cpp3
-rw-r--r--engines/saga/scene.cpp30
-rw-r--r--engines/saga/sfuncs.cpp4
8 files changed, 37 insertions, 108 deletions
diff --git a/engines/saga/actor.cpp b/engines/saga/actor.cpp
index 52c07faca3..5f099f88da 100644
--- a/engines/saga/actor.cpp
+++ b/engines/saga/actor.cpp
@@ -1046,10 +1046,7 @@ void Actor::drawActors() {
CommonObjectDataPointer drawObject;
int frameNumber = 0;
SpriteList *spriteList = NULL;
-
- Surface *backBuffer;
-
- backBuffer = _vm->_gfx->getBackBuffer();
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
createDrawOrderList();
@@ -1076,17 +1073,12 @@ void Actor::drawSpeech(void) {
|| (!_vm->_subtitlesEnabled && (_vm->getGameType() == GType_IHNM)))
return;
- int i;
Point textPoint;
ActorData *actor;
int width, height;
- int stringLength;
- Surface *backBuffer;
- char *outputString;
-
- backBuffer = _vm->_gfx->getBackBuffer();
- stringLength = strlen(_activeSpeech.strings[0]);
- outputString = (char*)calloc(stringLength + 1, 1);
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
+ int stringLength = strlen(_activeSpeech.strings[0]);
+ char *outputString = (char*)calloc(stringLength + 1, 1);
if (_activeSpeech.speechFlags & kSpeakSlow)
strncpy(outputString, _activeSpeech.strings[0], _activeSpeech.slowModeCharIndex + 1);
@@ -1097,7 +1089,7 @@ void Actor::drawSpeech(void) {
height = _vm->_font->getHeight(kKnownFontScript);
width = _vm->_font->getStringWidth(kKnownFontScript, _activeSpeech.strings[0], 0, kFontNormal);
- for (i = 0; i < _activeSpeech.actorsCount; i++) {
+ for (int i = 0; i < _activeSpeech.actorsCount; i++) {
actor = getActor(_activeSpeech.actorIds[i]);
calcScreenPosition(actor);
diff --git a/engines/saga/animation.cpp b/engines/saga/animation.cpp
index 9d66162aa6..e28d43fdcd 100644
--- a/engines/saga/animation.cpp
+++ b/engines/saga/animation.cpp
@@ -348,9 +348,8 @@ void Anim::showCutawayBg(int bg) {
const byte *palPointer = _vm->getImagePal(resourceData, resourceDataLength);
memcpy(pal, palPointer, sizeof(pal));
- Surface *bgSurface = _vm->_render->getBackGroundSurface();
const Rect rect(width, height);
- bgSurface->blit(rect, buf);
+ _vm->_render->getBackGroundSurface()->blit(rect, buf);
_vm->_frameCount++;
if (_cutAwayFade) {
@@ -474,8 +473,6 @@ int Anim::getCycles(uint16 animId) {
void Anim::play(uint16 animId, int vectorTime, bool playing) {
Event event;
- Surface *backGroundSurface;
-
byte *displayBuffer;
uint16 frame;
@@ -508,9 +505,7 @@ void Anim::play(uint16 animId, int vectorTime, bool playing) {
}
anim = getAnimation(animId);
-
- backGroundSurface = _vm->_render->getBackGroundSurface();
- displayBuffer = (byte*)backGroundSurface->pixels;
+ displayBuffer = (byte*)_vm->_render->getBackGroundSurface()->pixels;
if (playing) {
anim->state = ANIM_PLAYING;
diff --git a/engines/saga/events.cpp b/engines/saga/events.cpp
index 368d15f791..a456e81f96 100644
--- a/engines/saga/events.cpp
+++ b/engines/saga/events.cpp
@@ -123,7 +123,6 @@ int Events::handleContinuous(Event *event) {
double event_pc = 0.0; // Event completion percentage
int event_done = 0;
- Surface *backGroundSurface;
BGInfo bgInfo;
Rect rect;
if (event->duration != 0) {
@@ -166,12 +165,11 @@ int Events::handleContinuous(Event *event) {
case kTransitionEvent:
switch (event->op) {
case kEventDissolve:
- backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGInfo(bgInfo);
rect.left = rect.top = 0;
rect.right = bgInfo.bounds.width();
rect.bottom = bgInfo.bounds.height();
- backGroundSurface->transitionDissolve(bgInfo.buffer, rect, 0, event_pc);
+ _vm->_render->getBackGroundSurface()->transitionDissolve(bgInfo.buffer, rect, 0, event_pc);
break;
case kEventDissolveBGMask:
// we dissolve it centered.
@@ -180,14 +178,13 @@ int Events::handleContinuous(Event *event) {
byte *maskBuffer;
size_t len;
- backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGMaskInfo(w, h, maskBuffer, len);
rect.left = (_vm->getDisplayWidth() - w) / 2;
rect.top = (_vm->getDisplayHeight() - h) / 2;
rect.setWidth(w);
rect.setHeight(h);
- backGroundSurface->transitionDissolve( maskBuffer, rect, 1, event_pc);
+ _vm->_render->getBackGroundSurface()->transitionDissolve( maskBuffer, rect, 1, event_pc);
break;
default:
break;
@@ -272,7 +269,6 @@ int Events::handleImmediate(Event *event) {
}
int Events::handleOneShot(Event *event) {
- Surface *backBuffer;
ScriptThread *sthread;
Rect rect;
@@ -312,13 +308,10 @@ int Events::handleOneShot(Event *event) {
break;
case kBgEvent:
{
- Surface *backGroundSurface;
+ Surface *backGroundSurface = _vm->_render->getBackGroundSurface();
BGInfo bgInfo;
if (!(_vm->_scene->getFlags() & kSceneFlagISO)) {
-
- backBuffer = _vm->_gfx->getBackBuffer();
- backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGInfo(bgInfo);
backGroundSurface->blit(bgInfo.bounds, bgInfo.buffer);
@@ -378,10 +371,9 @@ int Events::handleOneShot(Event *event) {
const PalEntry *palette = (const PalEntry *)_vm->getImagePal(resourceData, resourceDataLength);
- Surface *bgSurface = _vm->_render->getBackGroundSurface();
const Rect profileRect(width, height);
- bgSurface->blit(profileRect, buf);
+ _vm->_render->getBackGroundSurface()->blit(profileRect, buf);
_vm->_frameCount++;
_vm->_gfx->setPalette(palette);
@@ -421,14 +413,9 @@ int Events::handleOneShot(Event *event) {
switch (event->op) {
case kEventDraw:
{
- Surface *backGroundSurface;
BGInfo bgInfo;
-
- backBuffer = _vm->_gfx->getBackBuffer();
- backGroundSurface = _vm->_render->getBackGroundSurface();
_vm->_scene->getBGInfo(bgInfo);
- backGroundSurface->blit(bgInfo.bounds, bgInfo.buffer);
-
+ _vm->_render->getBackGroundSurface()->blit(bgInfo.bounds, bgInfo.buffer);
_vm->_scene->draw();
}
break;
diff --git a/engines/saga/interface.cpp b/engines/saga/interface.cpp
index 4f4c90fc9c..ffa2be758d 100644
--- a/engines/saga/interface.cpp
+++ b/engines/saga/interface.cpp
@@ -787,15 +787,11 @@ void Interface::drawVerbPanel(Surface *backBuffer, PanelButton* panelButton) {
}
void Interface::draw() {
- Surface *backBuffer;
- int i;
-
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
Point leftPortraitPoint;
Point rightPortraitPoint;
Rect rect;
- backBuffer = _vm->_gfx->getBackBuffer();
-
if (_vm->_scene->isInIntro() || _fadeMode == kFadeOut)
return;
@@ -806,7 +802,7 @@ void Interface::draw() {
_mainPanel.getRect(rect);
backBuffer->blit(rect, _mainPanel.image);
- for (i = 0; i < kVerbTypeIdsMax; i++) {
+ for (int i = 0; i < kVerbTypeIdsMax; i++) {
if (_verbTypeToPanelButton[i] != NULL) {
drawVerbPanel(backBuffer, _verbTypeToPanelButton[i]);
}
@@ -934,10 +930,8 @@ void Interface::drawPanelText(Surface *ds, InterfacePanel *panel, PanelButton *p
void Interface::drawOption() {
const char *text;
- Surface *backBuffer;
- int i;
int fontHeight;
- uint j, idx;
+ uint idx;
int fgColor;
int bgColor;
Rect rect;
@@ -947,13 +941,12 @@ void Interface::drawOption() {
Point point;
Point sliderPoint;
int spritenum = 0;
-
- backBuffer = _vm->_gfx->getBackBuffer();
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
_optionPanel.getRect(rect);
backBuffer->blit(rect, _optionPanel.image);
- for (i = 0; i < _optionPanel.buttonsCount; i++) {
+ for (int i = 0; i < _optionPanel.buttonsCount; i++) {
panelButton = &_optionPanel.buttons[i];
if (panelButton->type == kPanelButtonOption) {
@@ -992,7 +985,7 @@ void Interface::drawOption() {
rect.top++;
rect2 = rect;
fontHeight = _vm->_font->getHeight(kKnownFontSmall);
- for (j = 0; j < _vm->getDisplayInfo().optionSaveFileVisible; j++) {
+ for (uint j = 0; j < _vm->getDisplayInfo().optionSaveFileVisible; j++) {
if (_vm->getGameType() == GType_ITE)
bgColor = kITEColorDarkGrey0C;
else
@@ -1020,13 +1013,11 @@ void Interface::drawOption() {
}
void Interface::drawQuit() {
- Surface *backBuffer;
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
Rect rect;
int i;
PanelButton *panelButton;
- backBuffer = _vm->_gfx->getBackBuffer();
-
_quitPanel.getRect(rect);
if (_vm->getGameType() == GType_ITE)
drawButtonBox(backBuffer, rect, kButton, false);
@@ -1087,13 +1078,11 @@ void Interface::setQuit(PanelButton *panelButton) {
}
void Interface::drawLoad() {
- Surface *backBuffer;
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
Rect rect;
int i;
PanelButton *panelButton;
- backBuffer = _vm->_gfx->getBackBuffer();
-
_loadPanel.getRect(rect);
if (_vm->getGameType() == GType_ITE)
drawButtonBox(backBuffer, rect, kButton, false);
@@ -1310,13 +1299,11 @@ void Interface::drawTextInput(Surface *ds, InterfacePanel *panel, PanelButton *p
}
void Interface::drawSave() {
- Surface *backBuffer;
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
Rect rect;
int i;
PanelButton *panelButton;
- backBuffer = _vm->_gfx->getBackBuffer();
-
_savePanel.getRect(rect);
if (_vm->getGameType() == GType_ITE)
drawButtonBox(backBuffer, rect, kButton, false);
@@ -1337,13 +1324,11 @@ void Interface::drawSave() {
}
void Interface::drawProtect() {
- Surface *backBuffer;
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
Rect rect;
int i;
PanelButton *panelButton;
- backBuffer = _vm->_gfx->getBackBuffer();
-
_protectPanel.getRect(rect);
drawButtonBox(backBuffer, rect, kButton, false);
@@ -1878,7 +1863,7 @@ void Interface::update(const Point& mousePoint, int updateFlag) {
}
void Interface::drawStatusBar() {
- Surface *backBuffer;
+ Surface *backBuffer = _vm->_gfx->getBackBuffer();
Rect rect;
Point textPoint;
int stringWidth;
@@ -1895,8 +1880,6 @@ void Interface::drawStatusBar() {
if (_fadeMode == kFadeOut)
return;
- backBuffer = _vm->_gfx->getBackBuffer();
-
// Erase background of status bar
rect.left = _vm->getDisplayInfo().statusXOffset;
rect.top = _vm->getDisplayInfo().statusYOffset;
@@ -2722,7 +2705,6 @@ void Interface::mapPanelShow() {
int i;
byte *resource;
size_t resourceLength, imageLength;
- Surface *backBuffer;
Rect rect;
byte *image;
int imageWidth, imageHeight;
@@ -2731,8 +2713,6 @@ void Interface::mapPanelShow() {
_vm->_gfx->showCursor(false);
- backBuffer = _vm->_gfx->getBackBuffer();
-
rect.left = rect.top = 0;
_vm->_resource->loadResource(_interfaceContext,
@@ -2763,7 +2743,7 @@ void Interface::mapPanelShow() {
rect.setWidth(imageWidth);
rect.setHeight(imageHeight);
- backBuffer->blit(rect, image);
+ _vm->_gfx->getBackBuffer()->blit(rect, image);
// Evil Evil
for (i = 0; i < 6 ; i++) {
@@ -2806,16 +2786,13 @@ void Interface::mapPanelClean() {
}
void Interface::mapPanelDrawCrossHair() {
- Surface *backBuffer;
-
- backBuffer = _vm->_gfx->getBackBuffer();
_mapPanelCrossHairState = !_mapPanelCrossHairState;
Point mapPosition = _vm->_isoMap->getMapPosition();
Rect screen(_vm->getDisplayWidth(), _vm->_scene->getHeight());
if (screen.contains(mapPosition)) {
- _vm->_sprite->draw(backBuffer, _vm->getDisplayClip(), _vm->_sprite->_mainSprites,
+ _vm->_sprite->draw(_vm->_gfx->getBackBuffer(), _vm->getDisplayClip(), _vm->_sprite->_mainSprites,
_mapPanelCrossHairState? RID_ITE_SPR_CROSSHAIR : RID_ITE_SPR_CROSSHAIR + 1,
mapPosition, 256);
}
@@ -2835,7 +2812,6 @@ void Interface::keyBoss() {
int i;
byte *resource;
size_t resourceLength, imageLength;
- Surface *backBuffer;
Rect rect;
byte *image;
int imageWidth, imageHeight;
@@ -2844,8 +2820,6 @@ void Interface::keyBoss() {
_vm->_gfx->showCursor(false);
- backBuffer = _vm->_gfx->getBackBuffer();
-
rect.left = rect.top = 0;
_vm->_resource->loadResource(_interfaceContext, RID_IHNM_BOSS_SCREEN, resource, resourceLength);
@@ -2873,7 +2847,7 @@ void Interface::keyBoss() {
cPal[i].blue = 128;
}
- backBuffer->blit(rect, image);
+ _vm->_gfx->getBackBuffer()->blit(rect, image);
_vm->_gfx->setPalette(cPal);
diff --git a/engines/saga/introproc_ihnm.cpp b/engines/saga/introproc_ihnm.cpp
index 685cc5a961..3ce77d945f 100644
--- a/engines/saga/introproc_ihnm.cpp
+++ b/engines/saga/introproc_ihnm.cpp
@@ -169,7 +169,6 @@ bool Scene::checkKey() {
bool Scene::playTitle(int title, int time, int mode) {
bool interrupted = false;
- Surface *backBufferSurface;
int startTime = _vm->_system->getMillis();
int frameTime = 0;
int curTime;
@@ -179,8 +178,7 @@ bool Scene::playTitle(int title, int time, int mode) {
bool playParameter = true;
static PalEntry cur_pal[PAL_ENTRIES];
static PalEntry pal_cut[PAL_ENTRIES];
-
- backBufferSurface = _vm->_render->getBackGroundSurface();
+ Surface *backBufferSurface = _vm->_render->getBackGroundSurface();
// Load the cutaway
diff --git a/engines/saga/puzzle.cpp b/engines/saga/puzzle.cpp
index 2835775320..e37892693c 100644
--- a/engines/saga/puzzle.cpp
+++ b/engines/saga/puzzle.cpp
@@ -203,12 +203,11 @@ void Puzzle::showPieces(void) {
void Puzzle::drawCurrentPiece() {
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
- Surface *backBuffer = _vm->_gfx->getBackBuffer();
int frameNumber;
SpriteList *spriteList;
_vm->_actor->getSpriteParams(puzzle, frameNumber, spriteList);
- _vm->_sprite->draw(backBuffer, _vm->_scene->getSceneClip(), *spriteList, _puzzlePiece,
+ _vm->_sprite->draw(_vm->_gfx->getBackBuffer(), _vm->_scene->getSceneClip(), *spriteList, _puzzlePiece,
Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256);
}
diff --git a/engines/saga/scene.cpp b/engines/saga/scene.cpp
index e6afb8241c..06c2bbe87d 100644
--- a/engines/saga/scene.cpp
+++ b/engines/saga/scene.cpp
@@ -1145,29 +1145,18 @@ void Scene::processSceneResources() {
}
void Scene::draw() {
- Surface *backBuffer;
- Surface *backGroundSurface;
- Rect rect;
-
- backBuffer = _vm->_gfx->getBackBuffer();
-
- backGroundSurface = _vm->_render->getBackGroundSurface();
-
if (_sceneDescription.flags & kSceneFlagISO) {
_vm->_isoMap->adjustScroll(false);
- _vm->_isoMap->draw(backBuffer);
+ _vm->_isoMap->draw(_vm->_gfx->getBackBuffer());
} else {
- backGroundSurface->getRect(rect);
- if (_sceneClip.bottom < rect.bottom) {
- rect.bottom = getHeight();
- }
- backBuffer->blit(rect, (const byte *)backGroundSurface->pixels);
+ Rect rect;
+ _vm->_render->getBackGroundSurface()->getRect(rect);
+ rect.bottom = (_sceneClip.bottom < rect.bottom) ? getHeight() : rect.bottom;
+ _vm->_gfx->getBackBuffer()->blit(rect, (const byte *)_vm->_render->getBackGroundSurface()->pixels);
}
}
void Scene::endScene() {
- Surface *backBuffer;
- Surface *backGroundSurface;
Rect rect;
size_t i;
@@ -1187,16 +1176,14 @@ void Scene::endScene() {
_vm->_script->_skipSpeeches = false;
// Copy current screen to render buffer so inset rooms will get proper background
- backGroundSurface = _vm->_render->getBackGroundSurface();
if (!(_sceneDescription.flags & kSceneFlagISO) && !_vm->_scene->isInIntro()) {
BGInfo bgInfo;
_vm->_scene->getBGInfo(bgInfo);
- backGroundSurface->blit(bgInfo.bounds, bgInfo.buffer);
+ _vm->_render->getBackGroundSurface()->blit(bgInfo.bounds, bgInfo.buffer);
} else {
- backBuffer = _vm->_gfx->getBackBuffer();
- backBuffer->getRect(rect);
- backGroundSurface->blit(rect, (const byte *)backBuffer->pixels);
+ _vm->_gfx->getBackBuffer()->getRect(rect);
+ _vm->_render->getBackGroundSurface()->blit(rect, (const byte *)_vm->_gfx->getBackBuffer()->pixels);
}
// Free scene background
@@ -1235,7 +1222,6 @@ void Scene::endScene() {
_textList.clear();
_sceneLoaded = false;
-
}
void Scene::restoreScene() {
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp
index e19fd5ae02..c2d7096153 100644
--- a/engines/saga/sfuncs.cpp
+++ b/engines/saga/sfuncs.cpp
@@ -1452,11 +1452,9 @@ void Script::sfGetActorY(SCRIPTFUNC_PARAMS) {
// Script function #62 (0x3E)
void Script::sfEraseDelta(SCRIPTFUNC_PARAMS) {
- Surface *backGroundSurface = _vm->_render->getBackGroundSurface();
BGInfo backGroundInfo;
-
_vm->_scene->getBGInfo(backGroundInfo);
- backGroundSurface->blit(backGroundInfo.bounds, backGroundInfo.buffer);
+ _vm->_render->getBackGroundSurface()->blit(backGroundInfo.bounds, backGroundInfo.buffer);
}
// Script function #63 (0x3F)