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author | Filippos Karapetis | 2007-08-26 01:29:35 +0000 |
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committer | Filippos Karapetis | 2007-08-26 01:29:35 +0000 |
commit | f7439d884e00254a05542ad3a69a3f137027b662 (patch) | |
tree | 09f472455ecbd692df79b0115bdd82f55a051034 /engines/saga | |
parent | b7f7c8683f219d2e1b613b839d41d07c123a5bec (diff) | |
download | scummvm-rg350-f7439d884e00254a05542ad3a69a3f137027b662.tar.gz scummvm-rg350-f7439d884e00254a05542ad3a69a3f137027b662.tar.bz2 scummvm-rg350-f7439d884e00254a05542ad3a69a3f137027b662.zip |
Implemented some differences of IHNM in sfScriptDoAction. Now, some actions on objects (like using the sarcophagus in Ellen's chapter) are done correctly
svn-id: r28740
Diffstat (limited to 'engines/saga')
-rw-r--r-- | engines/saga/sfuncs.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index 2f93aa5197..01b54e7aaf 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -387,6 +387,8 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) { return; } moduleNumber = 0; + if (_vm->getGameType() == GType_IHNM) + moduleNumber = _vm->_scene->getScriptModuleNumber(); break; case kGameObjectActor: actor = _vm->_actor->getActor(objectId); @@ -399,6 +401,8 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) { } else { moduleNumber = _vm->_scene->getScriptModuleNumber(); } + if (_vm->getGameType() == GType_IHNM) + moduleNumber = _vm->_scene->getScriptModuleNumber(); break; case kGameObjectHitZone: case kGameObjectStepZone: |