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authorBastien Bouclet2019-10-20 09:33:04 +0200
committerBastien Bouclet2019-10-25 19:13:40 +0200
commite9b1df95ffeff6f63d29786060bad70f1f89cea0 (patch)
tree9739f2af455740c486594acace3df218c4896cdc /engines/savestate.h
parentaaed15d308ddca2eefb9fdb11ca3b8174b97f4cd (diff)
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3DS: Upload the textures to VRAM in a separate frame
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven.
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