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| author | Filippos Karapetis | 2009-05-30 13:04:09 +0000 |
|---|---|---|
| committer | Filippos Karapetis | 2009-05-30 13:04:09 +0000 |
| commit | 4dcfaead8dbc4db1ada479066fa8c11f075154ab (patch) | |
| tree | 9f499956282f64b7f4d1b29776266a9402c41f7c /engines/sci/console.cpp | |
| parent | 8c443650e508fdc135dadd4f46daf3faa559071b (diff) | |
| download | scummvm-rg350-4dcfaead8dbc4db1ada479066fa8c11f075154ab.tar.gz scummvm-rg350-4dcfaead8dbc4db1ada479066fa8c11f075154ab.tar.bz2 scummvm-rg350-4dcfaead8dbc4db1ada479066fa8c11f075154ab.zip | |
Moved some script debug commands to console.cpp: "clear_screen", "redraw_screen", "save_game", "restore_game", "restart_game", "class_table", "parser_words", "current_port" and "parse_grammar"
svn-id: r41029
Diffstat (limited to 'engines/sci/console.cpp')
| -rw-r--r-- | engines/sci/console.cpp | 170 |
1 files changed, 165 insertions, 5 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 70d7b85a36..0a1cbf902b 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -29,7 +29,12 @@ #include "sci/console.h" #include "sci/resource.h" #include "sci/vocabulary.h" +#include "sci/engine/savegame.h" #include "sci/engine/state.h" +#include "sci/gfx/gfx_state_internal.h" +#include "sci/vocabulary.h" + +#include "common/savefile.h" namespace Sci { @@ -42,17 +47,26 @@ Console::Console(SciEngine *vm) : GUI::Debugger() { // DCmd_Register("classes", WRAP_METHOD(Console, cmdClasses)); // TODO DCmd_Register("opcodes", WRAP_METHOD(Console, cmdOpcodes)); DCmd_Register("selectors", WRAP_METHOD(Console, cmdSelectors)); - DCmd_Register("kernelnames", WRAP_METHOD(Console, cmdKernelNames)); + DCmd_Register("kernel_names", WRAP_METHOD(Console, cmdKernelNames)); DCmd_Register("suffixes", WRAP_METHOD(Console, cmdSuffixes)); - DCmd_Register("kernelwords", WRAP_METHOD(Console, cmdKernelWords)); + DCmd_Register("kernel_words", WRAP_METHOD(Console, cmdKernelWords)); DCmd_Register("hexdump", WRAP_METHOD(Console, cmdHexDump)); DCmd_Register("dissect_script", WRAP_METHOD(Console, cmdDissectScript)); DCmd_Register("room", WRAP_METHOD(Console, cmdRoomNumber)); DCmd_Register("size", WRAP_METHOD(Console, cmdResourceSize)); - DCmd_Register("restypes", WRAP_METHOD(Console, cmdResourceTypes)); + DCmd_Register("resource_types", WRAP_METHOD(Console, cmdResourceTypes)); DCmd_Register("sci0_palette", WRAP_METHOD(Console, cmdSci0Palette)); DCmd_Register("hexgrep", WRAP_METHOD(Console, cmdHexgrep)); DCmd_Register("list", WRAP_METHOD(Console, cmdList)); + DCmd_Register("clear_screen", WRAP_METHOD(Console, cmdClearScreen)); + DCmd_Register("redraw_screen", WRAP_METHOD(Console, cmdRedrawScreen)); + DCmd_Register("save_game", WRAP_METHOD(Console, cmdSaveGame)); + DCmd_Register("restore_game", WRAP_METHOD(Console, cmdRestoreGame)); + DCmd_Register("restart_game", WRAP_METHOD(Console, cmdRestartGame)); + DCmd_Register("class_table", WRAP_METHOD(Console, cmdClassTable)); + DCmd_Register("parser_words", WRAP_METHOD(Console, cmdParserWords)); + DCmd_Register("current_port", WRAP_METHOD(Console, cmdCurrentPort)); + DCmd_Register("parse_grammar", WRAP_METHOD(Console, cmdParseGrammar)); DCmd_Register("exit", WRAP_METHOD(Console, cmdExit)); // These were in sci.cpp @@ -408,10 +422,156 @@ bool Console::cmdList(int argc, const char **argv) { return true; } +bool Console::cmdClearScreen(int argc, const char **argv) { + gfxop_clear_box(g_EngineState->gfx_state, gfx_rect(0, 0, 320, 200)); + gfxop_update_box(g_EngineState->gfx_state, gfx_rect(0, 0, 320, 200)); + return false; +} + +bool Console::cmdRedrawScreen(int argc, const char **argv) { + g_EngineState->visual->draw(Common::Point(0, 0)); + gfxop_update_box(g_EngineState->gfx_state, gfx_rect(0, 0, 320, 200)); + gfxop_update(g_EngineState->gfx_state); + gfxop_sleep(g_EngineState->gfx_state, 0); + return false; +} + +bool Console::cmdSaveGame(int argc, const char **argv) { + if (argc != 2) { + DebugPrintf("Save the current game state to the hard disk\n"); + DebugPrintf("Usage: %s <filename>\n", argv[0]); + return true; + } + + int result = 0; + for (uint i = 0; i < g_EngineState->_fileHandles.size(); i++) + if (g_EngineState->_fileHandles[i].isOpen()) + result++; + + if (result) + DebugPrintf("Note: Game state has %d open file handles.\n", result); + + Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); + Common::OutSaveFile *out; + if (!(out = saveFileMan->openForSaving(argv[1]))) { + DebugPrintf("Error opening savegame \"%s\" for writing\n", argv[1]); + return true; + } + + // TODO: enable custom descriptions? force filename into a specific format? + if (gamestate_save(g_EngineState, out, "debugging")) { + DebugPrintf("Saving the game state to '%s' failed\n", argv[1]); + } + + return true; +} + +bool Console::cmdRestoreGame(int argc, const char **argv) { + if (argc != 2) { + DebugPrintf("Restores a saved game from the hard disk\n"); + DebugPrintf("Usage: %s <filename>\n", argv[0]); + return true; + } + + EngineState *newstate = NULL; + + Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); + Common::SeekableReadStream *in; + if (!(in = saveFileMan->openForLoading(argv[1]))) { + // found a savegame file + newstate = gamestate_restore(g_EngineState, in); + delete in; + } + + if (newstate) { + g_EngineState->successor = newstate; // Set successor + + script_abort_flag = SCRIPT_ABORT_WITH_REPLAY; // Abort current game + _debugstate_valid = 0; + + shrink_execution_stack(g_EngineState, g_EngineState->execution_stack_base + 1); + return 0; + } else { + sciprintf("Restoring gamestate '%s' failed.\n", argv[1]); + return 1; + } + + return false; +} + +bool Console::cmdRestartGame(int argc, const char **argv) { + if (argc != 2) { + DebugPrintf("Restarts the game. There are two ways to restart a SCI game:\n"); + DebugPrintf("%s play - calls the game object's play() method\n", argv[0]); + DebugPrintf("%s replay - calls the replay() methody\n", argv[0]); + return true; + } + + if (!scumm_stricmp(argv[1], "play")) { + g_EngineState->restarting_flags |= SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE; + } else if (!scumm_stricmp(argv[1], "replay")) { + g_EngineState->restarting_flags &= ~SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE; + } else { + DebugPrintf("Invalid usage of %s\n", argv[0]); + return true; + } + + g_EngineState->restarting_flags |= SCI_GAME_IS_RESTARTING_NOW; + script_abort_flag = 1; + _debugstate_valid = 0; + + return false; +} + +bool Console::cmdClassTable(int argc, const char **argv) { + DebugPrintf("Available classes:\n"); + for (uint i = 0; i < g_EngineState->_classtable.size(); i++) { + if (g_EngineState->_classtable[i].reg.segment) { + DebugPrintf(" Class 0x%x at %04x:%04x (script 0x%x)\n", i, + PRINT_REG(g_EngineState->_classtable[i].reg), g_EngineState->_classtable[i].script); + } + } + + return true; +} + +bool Console::cmdParserWords(int argc, const char **argv) { + if (g_EngineState->_parserWords.empty()) { + DebugPrintf("No words.\n"); + return true; + } + + for (WordMap::iterator i = g_EngineState->_parserWords.begin(); i != g_EngineState->_parserWords.end(); ++i) + DebugPrintf("%s: C %03x G %03x\n", i->_key.c_str(), i->_value._class, i->_value._group); + + DebugPrintf("%d words\n", g_EngineState->_parserWords.size()); + + return true; +} + +bool Console::cmdCurrentPort(int argc, const char **argv) { + if (!g_EngineState->port) + DebugPrintf("Current port number: none.\n"); + else + DebugPrintf("Current port number: %d\n", g_EngineState->port->_ID); + + return true; +} + +bool Console::cmdParseGrammar(int argc, const char **argv) { + DebugPrintf("Parse grammar, in strict GNF:\n"); + + parse_rule_list_t *tlist = vocab_build_gnf(g_EngineState->_parserBranches, 1); + DebugPrintf("%d allocd rules\n", getAllocatedRulesCount()); + vocab_free_rule_list(tlist); + + return true; +} + bool Console::cmdExit(int argc, const char **argv) { if (argc != 2) { - DebugPrintf("exit game - exit gracefully\n"); - DebugPrintf("exit now - exit ungracefully\n"); + DebugPrintf("%s game - exit gracefully\n", argv[0]); + DebugPrintf("%s now - exit ungracefully\n", argv[0]); return true; } |
