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author | Martin Kiewitz | 2013-12-04 20:42:16 +0100 |
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committer | Martin Kiewitz | 2013-12-04 20:42:16 +0100 |
commit | 8bdffcb2fb7aefc96aa10fde1bebd372233cac9d (patch) | |
tree | 9770e8c6a81342c05150ff19f42da318103d02ca /engines/sci/console.cpp | |
parent | 37f72f56b2a9f3eee9b58001d212123d5295f5ec (diff) | |
download | scummvm-rg350-8bdffcb2fb7aefc96aa10fde1bebd372233cac9d.tar.gz scummvm-rg350-8bdffcb2fb7aefc96aa10fde1bebd372233cac9d.tar.bz2 scummvm-rg350-8bdffcb2fb7aefc96aa10fde1bebd372233cac9d.zip |
SCI: script patcher is now a separate class
Diffstat (limited to 'engines/sci/console.cpp')
-rw-r--r-- | engines/sci/console.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 80d8ab8257..e7cbde6cbb 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -2980,7 +2980,7 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) { Script *script; // Create a custom segment manager here, so that the game's segment // manager won't be affected by loading and unloading scripts here. - SegManager *customSegMan = new SegManager(_engine->getResMan()); + SegManager *customSegMan = new SegManager(_engine->getResMan(), _engine->getScriptPatcher()); Common::List<ResourceId>::iterator itr; for (itr = resources.begin(); itr != resources.end(); ++itr) { |