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authorMartin Kiewitz2013-12-04 20:42:16 +0100
committerMartin Kiewitz2013-12-04 20:42:16 +0100
commit8bdffcb2fb7aefc96aa10fde1bebd372233cac9d (patch)
tree9770e8c6a81342c05150ff19f42da318103d02ca /engines/sci/console.cpp
parent37f72f56b2a9f3eee9b58001d212123d5295f5ec (diff)
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SCI: script patcher is now a separate class
Diffstat (limited to 'engines/sci/console.cpp')
-rw-r--r--engines/sci/console.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp
index 80d8ab8257..e7cbde6cbb 100644
--- a/engines/sci/console.cpp
+++ b/engines/sci/console.cpp
@@ -2980,7 +2980,7 @@ void Console::printKernelCallsFound(int kernelFuncNum, bool showFoundScripts) {
Script *script;
// Create a custom segment manager here, so that the game's segment
// manager won't be affected by loading and unloading scripts here.
- SegManager *customSegMan = new SegManager(_engine->getResMan());
+ SegManager *customSegMan = new SegManager(_engine->getResMan(), _engine->getScriptPatcher());
Common::List<ResourceId>::iterator itr;
for (itr = resources.begin(); itr != resources.end(); ++itr) {