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author | Martin Kiewitz | 2016-08-13 14:58:07 +0200 |
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committer | Martin Kiewitz | 2016-08-13 14:58:07 +0200 |
commit | c270b30a7937186fecd016b9a74421d633dd90c0 (patch) | |
tree | 9315baae08580c5f51b3bf07d503049680a33837 /engines/sci/console.cpp | |
parent | 409772ea1f1986ff37656ae57a0e2b2eaf8c1b4d (diff) | |
download | scummvm-rg350-c270b30a7937186fecd016b9a74421d633dd90c0.tar.gz scummvm-rg350-c270b30a7937186fecd016b9a74421d633dd90c0.tar.bz2 scummvm-rg350-c270b30a7937186fecd016b9a74421d633dd90c0.zip |
SCI: Fix pseudo mouse in various SCI1 games like e.g. Larry5
Pseudo mouse was functionality in SCI1+ games, that allowed the
user to control the mouse via keyboard cursor keys.
This new class only worked, when a tiny difference inside
the keyboard driver happened on kMapKeyToDir calls. We previously
tried to enable this behavior depending on cursor type, but
this didn't work correctly (Larry 5 for example was not detected
as such, but had PseudoMouse support).
Diffstat (limited to 'engines/sci/console.cpp')
-rw-r--r-- | engines/sci/console.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 3e67a1819a..3aaf13efdb 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -489,6 +489,7 @@ bool Console::cmdGetVersion(int argc, const char **argv) { debugPrintf("Lofs type: %s\n", getSciVersionDesc(_engine->_features->detectLofsType())); debugPrintf("Move count type: %s\n", (_engine->_features->handleMoveCount()) ? "increment" : "ignore"); debugPrintf("SetCursor type: %s\n", getSciVersionDesc(_engine->_features->detectSetCursorType())); + debugPrintf("PseudoMouse ability: %s\n", _engine->_features->detectPseudoMouseAbility() == kPseudoMouseAbilityTrue ? "yes" : "no"); #ifdef ENABLE_SCI32 if ((getSciVersion() >= SCI_VERSION_2_1_EARLY) && (getSciVersion() <= SCI_VERSION_2_1_LATE)) debugPrintf("SCI2.1 kernel table: %s\n", (_engine->_features->detectSci21KernelType() == SCI_VERSION_2) ? "modified SCI2 (old)" : "SCI2.1 (new)"); |