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authorWillem Jan Palenstijn2013-04-18 23:55:01 +0200
committerWillem Jan Palenstijn2013-05-08 20:47:44 +0200
commit102299630901d08a44ef3aec367fcbcae065b9fe (patch)
tree98db4bbe0c54176c0a43e2f5076f8b3d63b8065c /engines/sci/detection.cpp
parent583f9abaf98f64895546b75573e9442ca47426e3 (diff)
parent78ba3210a57094086d44b25d5a8507c33ce9bef3 (diff)
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Merge branch 'master'
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 58ac5f1fa6..ebad3d039a 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -103,6 +103,7 @@ static const PlainGameDescriptor s_sciGameTitles[] = {
{"pq4", "Police Quest IV: Open Season"}, // floppy is SCI2, CD SCI2.1
{"qfg4", "Quest for Glory IV: Shadows of Darkness"}, // floppy is SCI2, CD SCI2.1
// === SCI2.1 games ========================================================
+ {"chest", "Inside the Chest"}, // aka Behind the Developer's Shield
{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
// TODO: Inside The Chest/Behind the Developer's Shield
{"kq7", "King's Quest VII: The Princeless Bride"},
@@ -132,6 +133,7 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "astrochicken", GID_ASTROCHICKEN },
{ "camelot", GID_CAMELOT },
{ "castlebrain", GID_CASTLEBRAIN },
+ { "chest", GID_CHEST },
{ "christmas1988", GID_CHRISTMAS1988 },
{ "christmas1990", GID_CHRISTMAS1990 },
{ "christmas1992", GID_CHRISTMAS1992 },
@@ -208,6 +210,7 @@ struct OldNewIdTableEntry {
};
static const OldNewIdTableEntry s_oldNewTable[] = {
+ { "archive", "chest", SCI_VERSION_NONE },
{ "arthur", "camelot", SCI_VERSION_NONE },
{ "brain", "castlebrain", SCI_VERSION_1_MIDDLE }, // Amiga
{ "brain", "castlebrain", SCI_VERSION_1_LATE },
@@ -834,12 +837,16 @@ Common::Error SciEngine::saveGameState(int slot, const Common::String &desc) {
return Common::kNoError;
}
+// Before enabling the load option in the ScummVM menu, the main game loop must
+// have run at least once. When the game loop runs, kGameIsRestarting is invoked,
+// thus the speed throttler is initialized. Hopefully fixes bug #3565505.
+
bool SciEngine::canLoadGameStateCurrently() {
- return !_gamestate->executionStackBase;
+ return !_gamestate->executionStackBase && (_gamestate->_throttleLastTime > 0 || _gamestate->_throttleTrigger);
}
bool SciEngine::canSaveGameStateCurrently() {
- return !_gamestate->executionStackBase;
+ return !_gamestate->executionStackBase && (_gamestate->_throttleLastTime > 0 || _gamestate->_throttleTrigger);
}
} // End of namespace Sci