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author | Martin Kiewitz | 2010-01-06 18:25:43 +0000 |
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committer | Martin Kiewitz | 2010-01-06 18:25:43 +0000 |
commit | 11d9f150106cbcc6be196902f3970badb8de70f5 (patch) | |
tree | bdcce2eac0674e25c0a99e42e178152ae6f4483e /engines/sci/detection.cpp | |
parent | 254850aa23c2dfc227d4f3176fac8ad37fbb0d56 (diff) | |
download | scummvm-rg350-11d9f150106cbcc6be196902f3970badb8de70f5.tar.gz scummvm-rg350-11d9f150106cbcc6be196902f3970badb8de70f5.tar.bz2 scummvm-rg350-11d9f150106cbcc6be196902f3970badb8de70f5.zip |
SCI: search for %J in text resources to identify japanese games, switch to upscaled hires when japanese games are started, removed TODO
svn-id: r47088
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r-- | engines/sci/detection.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index ce6cfe14c1..8660b56704 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -318,14 +318,22 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl // (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas). // As far as we know, these games store the messages of each language in separate // resources, and it's not possible to detect that easily + // Also look for "%J" which is used in japanese games Resource *text = resMan->findResource(ResourceId(kResourceTypeText, 0), 0); uint seeker = 0; if (text) { while (seeker < text->size) { - if (text->data[seeker] == '#') { - s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]); + if (text->data[seeker] == '#') { + if (seeker + 1 < text->size) + s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]); break; } + if (text->data[seeker] == '%') { + if ((seeker + 1 < text->size) && (text->data[seeker + 1] == 'J')) { + s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]); + break; + } + } seeker++; } } |