diff options
author | Filippos Karapetis | 2009-08-24 13:47:38 +0000 |
---|---|---|
committer | Filippos Karapetis | 2009-08-24 13:47:38 +0000 |
commit | 56189652821ee3248cf931b3e2500766082caab9 (patch) | |
tree | cb994d882d5e0cd5883742560d7dbf63b5a72c4a /engines/sci/detection.cpp | |
parent | 54ef7a892ba9460c21fdb7bb5cc72fedc9d4b8cd (diff) | |
download | scummvm-rg350-56189652821ee3248cf931b3e2500766082caab9.tar.gz scummvm-rg350-56189652821ee3248cf931b3e2500766082caab9.tar.bz2 scummvm-rg350-56189652821ee3248cf931b3e2500766082caab9.zip |
More work on the fallback detector: added detection of CD games and prevented a crash when detecting a SCI32 game if SCI32 isn't compiled in
svn-id: r43698
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r-- | engines/sci/detection.cpp | 55 |
1 files changed, 46 insertions, 9 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 55ea8ee00a..7f2a3ff705 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -261,6 +261,13 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl bool foundRes000 = false; Common::Platform exePlatform = Common::kPlatformUnknown; + // Set some defaults + s_fallbackDesc.desc.extra = ""; + s_fallbackDesc.desc.language = Common::UNK_LANG; + s_fallbackDesc.desc.flags = ADGF_NO_FLAGS; + s_fallbackDesc.desc.platform = Common::kPlatformUnknown; + s_fallbackDesc.desc.gameid = "sci"; + // First grab all filenames for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (file->isDirectory()) @@ -286,6 +293,28 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl foundResMap = true; } + // Determine if we got a CD version and set the CD flag accordingly, by checking for + // resource.aud. We assume that the file should be over 10MB, as it contains all the + // game speech and is usually around 450MB+. The size check is for some floppy game + // versions like KQ6 floppy, which also have a small resource.aud file + if (filename.contains("resource.aud")) { + Common::SeekableReadStream *tmpStream = file->createReadStream(); + if (tmpStream->size() > 10 * 1024 * 1024) { + // We got a CD version, so set the CD flag accordingly + s_fallbackDesc.desc.flags |= ADGF_CD; + s_fallbackDesc.desc.extra = "CD"; + } + delete tmpStream; + } + + // Check if we got a map file for older SCI1 CD versions (like KQ5CD) + // It's named like "audioXXX.map" + if (filename.contains("audio") && filename.contains(".map")) { + // We got a CD version, so set the CD flag accordingly + s_fallbackDesc.desc.flags |= ADGF_CD; + s_fallbackDesc.desc.extra = "CD"; + } + if (filename.contains("resource.000") || filename.contains("resource.001") || filename.contains("ressci.000") || filename.contains("ressci.001")) foundRes000 = true; @@ -313,14 +342,27 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl ResourceManager *resMgr = new ResourceManager(fslist); SciVersion version = resMgr->sciVersion(); + ViewType gameViews = resMgr->getViewType(); + + // Have we identified the game views? If not, stop here + if (gameViews == kViewUnknown) { + SearchMan.remove("SCI_detection"); + return (const ADGameDescription *)&s_fallbackDesc; + } + +#ifndef ENABLE_SCI32 + // Is SCI32 compiled in? If not, and this is a SCI32 game, + // stop here + if (resMgr->sciVersion() == SCI_VERSION_32) { + SearchMan.remove("SCI_detection"); + return (const ADGameDescription *)&s_fallbackDesc; + } +#endif + SegManager *segManager = new SegManager(resMgr, version); - // Set some defaults - s_fallbackDesc.desc.extra = ""; - s_fallbackDesc.desc.language = Common::UNK_LANG; if (exePlatform == Common::kPlatformUnknown) { // Try to determine the platform from game resources - ViewType gameViews = resMgr->getViewType(); if (gameViews == kViewEga || gameViews == kViewVga || gameViews == kViewVga11) { // Must be PC or Mac, set to PC for now @@ -337,7 +379,6 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl } s_fallbackDesc.desc.platform = exePlatform; - s_fallbackDesc.desc.flags = ADGF_NO_FLAGS; // Determine the game id if (!script_instantiate(resMgr, segManager, version, 0)) { @@ -355,10 +396,6 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl delete segManager; delete resMgr; - printf("If this is *NOT* a fan-modified version (in particular, not a fan-made\n"); - printf("translation), please, report the data above, including the following\n"); - printf("version number, from the game's executable:\n"); - SearchMan.remove("SCI_detection"); return (const ADGameDescription *)&s_fallbackDesc; |