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authorFilippos Karapetis2010-11-09 22:01:12 +0000
committerFilippos Karapetis2010-11-09 22:01:12 +0000
commit581a090204becdf7dbf73ecbc7cccdda105651a7 (patch)
treecf3a98ff11fe367b10c5a58262b19eff30fb1ad9 /engines/sci/detection.cpp
parenta537ddb614ddbdbb2508420146ad867d93836f04 (diff)
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SCI3: Removed detection and any possible support of Shivers 2
Shivers 2 doesn't contain SCI scripts. The whole game logic has been reimplemented from SCI in native code placed in DLL files. Each room has its own DLL file, and some SCI functions have been reimplemented/rewritten for this purpose in native code. The game and demo have all the resources of a SCI game, apart from the SCI scripts themselves. Thus, they cannot be directly supported, unless their whole room logic is rewritten from scratch, which classifies Shivers 2 as "not SCI" svn-id: r54173
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index e26e514b02..35c7a70b0e 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -118,7 +118,7 @@ static const PlainGameDescriptor s_sciGameTitles[] = {
{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
{"lighthouse", "Lighthouse: The Dark Being"},
{"phantasmagoria2", "Phantasmagoria II: A Puzzle of Flesh"},
- {"shivers2", "Shivers II: Harvest of Souls"},
+ //{"shivers2", "Shivers II: Harvest of Souls"}, // Not SCI
{"rama", "RAMA"},
{0, 0}
};
@@ -190,7 +190,7 @@ static const GameIdStrToEnum s_gameIdStrToEnum[] = {
{ "rama", GID_RAMA },
{ "sci-fanmade", GID_FANMADE }, // FIXME: Do we really need/want this?
{ "shivers", GID_SHIVERS },
- { "shivers2", GID_SHIVERS2 },
+ //{ "shivers2", GID_SHIVERS2 }, // Not SCI
{ "slater", GID_SLATER },
{ "sq1sci", GID_SQ1 },
{ "sq3", GID_SQ3 },