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authorFilippos Karapetis2009-09-12 00:10:07 +0000
committerFilippos Karapetis2009-09-12 00:10:07 +0000
commit90ae20c3eaaa173a8e7f799b678d835b23df6414 (patch)
tree02c831b25aaaab2e8fdb3606c8d3bae539719510 /engines/sci/detection.cpp
parent5c2f872ba4920406bc526e4e48a9d6271ef18aee (diff)
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- Made obj_get and obj_get_name methods of SegManager (getObject and getObjectName, respectively)
- Renamed alloc_List -> allocateList, alloc_Node->allocateNode, alloc_hunk_entry->allocateHunkEntry, free_hunk_entry->freeHunkEntry, for consistency svn-id: r44039
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 967134ccfb..6dc28d74c2 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -310,7 +310,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
return 0;
}
reg_t game_obj = script_lookup_export(segMan, 0, 0);
- const char *gameName = obj_get_name(segMan, game_obj);
+ const char *gameName = segMan->getObjectName(game_obj);
debug(2, "Detected ID: \"%s\" at %04x:%04x", gameName, PRINT_REG(game_obj));
s_fallbackDesc.desc.gameid = convertSierraGameId(gameName, &s_fallbackDesc.desc.flags);
delete segMan;