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authorJohannes Schickel2010-01-25 01:39:44 +0000
committerJohannes Schickel2010-01-25 01:39:44 +0000
commitaed02365ec81e77b3c8aa4f4ecd9a9d3893326f2 (patch)
tree95f119e687a666f65aad5041910c43bdfd4f2929 /engines/sci/detection.cpp
parentec14cd6e6add76ce4f719edd7ce508d67ebd9f14 (diff)
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Strip trailing spaces/tabs.
svn-id: r47541
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index c313a5d237..780e744f9b 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -256,7 +256,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
// The existence of 7.pat indicates a Mac game
if (filename.contains("7.pat"))
s_fallbackDesc.platform = Common::kPlatformMacintosh;
-
+
// The data files for Atari ST versions are the same as their DOS counterparts
}
@@ -317,7 +317,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
// Where XXXX is the English string, #Y a separator indicating the language
// (e.g. #G for German) and ZZZZ is the translated text
// NOTE: This doesn't work for games which use message instead of text resources
- // (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
+ // (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
// As far as we know, these games store the messages of each language in separate
// resources, and it's not possible to detect that easily
// Also look for "%J" which is used in japanese games