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author | Matthew Hoops | 2009-08-25 23:02:57 +0000 |
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committer | Matthew Hoops | 2009-08-25 23:02:57 +0000 |
commit | b5da8a5cdcd3cd232798ed60f7258bf23e2e9c74 (patch) | |
tree | 96611085dd8d4d422d6842000fbd3742d490642d /engines/sci/detection.cpp | |
parent | a039fc952f13e381278b7577f5fe1dd23c9d29a5 (diff) | |
download | scummvm-rg350-b5da8a5cdcd3cd232798ed60f7258bf23e2e9c74.tar.gz scummvm-rg350-b5da8a5cdcd3cd232798ed60f7258bf23e2e9c74.tar.bz2 scummvm-rg350-b5da8a5cdcd3cd232798ed60f7258bf23e2e9c74.zip |
- Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and SCI_VERSION_3 (each version has a different kernel table).
- Improve map detection.
- Fix SCI32 object and script initialization (Torin's Passage and GK1 scripts now start up, and probably most SCI2/2.1 games).
- Add SCI2 and SCI2.1 kernel tables.
svn-id: r43742
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r-- | engines/sci/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index f20a8a349e..95870e8f77 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -353,7 +353,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl #ifndef ENABLE_SCI32 // Is SCI32 compiled in? If not, and this is a SCI32 game, // stop here - if (resourceManager->sciVersion() == SCI_VERSION_32) { + if (resourceManager->sciVersion() >= SCI_VERSION_2) { SearchMan.remove("SCI_detection"); delete resourceManager; return (const ADGameDescription *)&s_fallbackDesc; |