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authorMax Horn2009-09-06 12:57:42 +0000
committerMax Horn2009-09-06 12:57:42 +0000
commitd04b5d2c9b46c1bf0ad8a7b93981eae301163cb3 (patch)
tree6dd83b676d66a3653e3d8d684f95175e363acae1 /engines/sci/detection.cpp
parentc0ff500b0a1a1595f2f88583c925758039e9b64c (diff)
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SCI: Rename resManager -> resMan; segManager -> segMan
svn-id: r43980
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r--engines/sci/detection.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index a24a34b346..967134ccfb 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -301,19 +301,19 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl
s_fallbackDesc.desc.platform = Common::kPlatformAmiga;
// Determine the game id
- SegManager *segManager = new SegManager(resMan);
- if (!script_instantiate(resMan, segManager, 0)) {
+ SegManager *segMan = new SegManager(resMan);
+ if (!script_instantiate(resMan, segMan, 0)) {
warning("fallbackDetect(): Could not instantiate script 0");
SearchMan.remove("SCI_detection");
- delete segManager;
+ delete segMan;
delete resMan;
return 0;
}
- reg_t game_obj = script_lookup_export(segManager, 0, 0);
- const char *gameName = obj_get_name(segManager, game_obj);
+ reg_t game_obj = script_lookup_export(segMan, 0, 0);
+ const char *gameName = obj_get_name(segMan, game_obj);
debug(2, "Detected ID: \"%s\" at %04x:%04x", gameName, PRINT_REG(game_obj));
s_fallbackDesc.desc.gameid = convertSierraGameId(gameName, &s_fallbackDesc.desc.flags);
- delete segManager;
+ delete segMan;
// Try to determine the game language
// Load up text 0 and start looking for "#" characters