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author | Matthew Hoops | 2010-01-27 04:26:28 +0000 |
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committer | Matthew Hoops | 2010-01-27 04:26:28 +0000 |
commit | eabbe89971d420bcd9a464fb08f3daef20a910f8 (patch) | |
tree | a29cdc0385d6237e226c4d513f126f18d9912e6c /engines/sci/detection.cpp | |
parent | 3f7b6f9472aa288f26500a049b95e6562c042485 (diff) | |
download | scummvm-rg350-eabbe89971d420bcd9a464fb08f3daef20a910f8.tar.gz scummvm-rg350-eabbe89971d420bcd9a464fb08f3daef20a910f8.tar.bz2 scummvm-rg350-eabbe89971d420bcd9a464fb08f3daef20a910f8.zip |
Improve support for the SCI2.1/SCI3 file naming scheme. Multiple maps can be used and have to be matched up with their volume counterparts. Adding detection for the Phantasmagoria Demo too.
svn-id: r47588
Diffstat (limited to 'engines/sci/detection.cpp')
-rw-r--r-- | engines/sci/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 780e744f9b..30b5f00964 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -211,7 +211,7 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl Common::String filename = file->getName(); filename.toLowercase(); - if (filename.contains("resource.map") || filename.contains("resmap.000")) { + if (filename.contains("resource.map") || filename.contains("resmap.00")) { // HACK: resource.map is located in the same directory as the other resource files, // therefore add the directory here, so that the game files can be opened later on // We now add the parent directory temporary to our SearchMan so the engine code |