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authorLars Skovlund2018-12-27 08:06:16 +0100
committerFilippos Karapetis2018-12-28 11:55:32 +0200
commit4b6e0e0e7de7589f7e4ce09b7f4c77da45e4477a (patch)
treebbbb0aaea918c665d2f687a8d85d0621c3a9045e /engines/sci/engine/features.cpp
parent45d852cbaf5e46982bb98fb6425c34cd68537be1 (diff)
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SCI32: Add feature detection for plane id base
This provides a generic fix for AddScreenItem crashes in early SCI32 floppy games that have previously required individual script patches.
Diffstat (limited to 'engines/sci/engine/features.cpp')
-rw-r--r--engines/sci/engine/features.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index 06fa046228..df57655d8a 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -628,6 +628,14 @@ MessageTypeSyncStrategy GameFeatures::getMessageTypeSyncStrategy() const {
return kMessageTypeSyncStrategyNone;
}
+int GameFeatures::detectPlaneIdBase() {
+ if (getSciVersion() == SCI_VERSION_2 &&
+ g_sci->getGameId() != GID_PQ4)
+ return 0;
+ else
+ return 20000;
+}
+
bool GameFeatures::autoDetectMoveCountType() {
// Look up the script address
reg_t addr = getDetectionAddr("Motion", SELECTOR(doit));