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author | Colin Snover | 2017-05-20 19:21:24 -0500 |
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committer | Colin Snover | 2017-05-20 21:14:18 -0500 |
commit | 66efb750a0ccaa3c2ff8b77f60544a345328da8b (patch) | |
tree | 8393fd2462a1f13a8ed8f10e40866554ef20fe56 /engines/sci/engine/features.cpp | |
parent | 14a521a21177361184fee38242065a64c5fcdf05 (diff) | |
download | scummvm-rg350-66efb750a0ccaa3c2ff8b77f60544a345328da8b.tar.gz scummvm-rg350-66efb750a0ccaa3c2ff8b77f60544a345328da8b.tar.bz2 scummvm-rg350-66efb750a0ccaa3c2ff8b77f60544a345328da8b.zip |
SCI: Add more support for >16-bit SCI3 offsets
Basically just grepped for getOffset calls being assigned to
uint16s and expanded those to uint32 when they looked trivial.
While some of these changes seem superfluous, at least for the
US/English SCI3 games where potentially impacted game scripts are
not large enough to have a problem with 16-bit offsets (e.g. when
feature detecting the sound type), at least some of these changes
are necessary for correct operation of the find_callk debugger
command in SCI3 games. There should not be a reason why any of
these variables need to be kept as uint16, in any case.
Diffstat (limited to 'engines/sci/engine/features.cpp')
-rw-r--r-- | engines/sci/engine/features.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp index 1e8cc6dfb9..9251ac69e1 100644 --- a/engines/sci/engine/features.cpp +++ b/engines/sci/engine/features.cpp @@ -77,7 +77,7 @@ bool GameFeatures::autoDetectSoundType() { if (!addr.getSegment()) return false; - uint16 offset = addr.getOffset(); + uint32 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); uint16 intParam = 0xFFFF; bool foundTarget = false; @@ -224,7 +224,7 @@ bool GameFeatures::autoDetectLofsType(Common::String gameSuperClassName, int met if (!addr.getSegment()) return false; - uint16 offset = addr.getOffset(); + uint32 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); while (true) { @@ -323,7 +323,7 @@ bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) { if (!addr.getSegment()) return false; - uint16 offset = addr.getOffset(); + uint32 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); while (true) { @@ -485,7 +485,7 @@ bool GameFeatures::autoDetectSci21KernelType() { if (!addr.getSegment()) return false; - uint16 offset = addr.getOffset(); + uint32 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); while (true) { @@ -620,7 +620,7 @@ bool GameFeatures::autoDetectMoveCountType() { if (!addr.getSegment()) return false; - uint16 offset = addr.getOffset(); + uint32 offset = addr.getOffset(); Script *script = _segMan->getScript(addr.getSegment()); bool foundTarget = false; |