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authorMax Horn2010-02-07 12:16:23 +0000
committerMax Horn2010-02-07 12:16:23 +0000
commitae0c9b48cd48abcca3b4ff66043f38f112aff0d2 (patch)
treec25903a44cdff2deb87aac555ad5316bd0038c15 /engines/sci/engine/features.cpp
parent0a0875efb8f515ff6469d3ccdbd18f390fb53562 (diff)
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Split GameFeatures::autoDetectFeature into several methods, one for each feature
svn-id: r47962
Diffstat (limited to 'engines/sci/engine/features.cpp')
-rw-r--r--engines/sci/engine/features.cpp359
1 files changed, 198 insertions, 161 deletions
diff --git a/engines/sci/engine/features.cpp b/engines/sci/engine/features.cpp
index 30d83ea99d..aa2bbf61fb 100644
--- a/engines/sci/engine/features.cpp
+++ b/engines/sci/engine/features.cpp
@@ -49,13 +49,13 @@ reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc
reg_t addr;
if (objAddr.isNull()) {
- warning("autoDetectFeature: %s object couldn't be found", objName.c_str());
+ warning("getDetectionAddr: %s object couldn't be found", objName.c_str());
return NULL_REG;
}
if (methodNum == -1) {
if (lookup_selector(_segMan, objAddr, slc, NULL, &addr) != kSelectorMethod) {
- warning("autoDetectFeature: target selector is not a method of object %s", objName.c_str());
+ warning("getDetectionAddr: target selector is not a method of object %s", objName.c_str());
return NULL_REG;
}
} else {
@@ -65,52 +65,19 @@ reg_t GameFeatures::getDetectionAddr(const Common::String &objName, Selector slc
return addr;
}
-bool GameFeatures::autoDetectFeature(FeatureDetection featureDetection, int methodNum) {
- Common::String objName;
- Selector slc = 0;
-
- // Get address of target script
- switch (featureDetection) {
- case kDetectGfxFunctions:
- objName = "Rm";
- slc = _kernel->_selectorCache.overlay;
- break;
- case kDetectMoveCountType:
- objName = "Motion";
- slc = _kernel->_selectorCache.doit;
- break;
- case kDetectSoundType:
- objName = "Sound";
- slc = _kernel->_selectorCache.play;
- break;
- case kDetectLofsType:
- objName = "Game";
- break;
-#ifdef ENABLE_SCI32
- case kDetectSci21KernelTable:
- objName = "Sound";
- slc = _kernel->_selectorCache.play;
- break;
-#endif
- default:
- warning("autoDetectFeature: invalid featureDetection value %x", featureDetection);
- return false;
- }
+bool GameFeatures::autoDetectSoundType() {
+ // Look up the script address
+ reg_t addr = getDetectionAddr("Sound", _kernel->_selectorCache.play);
- // Look up the address for the desired selector resp. method.
- reg_t addr = getDetectionAddr(objName, slc, methodNum);
-
- int16 opparams[4];
- byte opsize;
- byte opcode;
uint16 offset = addr.offset;
Script *script = _segMan->getScript(addr.segment);
- uint16 intParam = 0xFFFF; // Only used for kDetectSoundType
+ uint16 intParam = 0xFFFF;
bool foundTarget = false;
- assert(script);
-
while (true) {
+ int16 opparams[4];
+ byte opsize;
+ byte opcode;
offset += readPMachineInstruction(script->_buf + offset, opsize, opparams);
opcode = opsize >> 1;
@@ -118,123 +85,43 @@ bool GameFeatures::autoDetectFeature(FeatureDetection featureDetection, int meth
if (opcode == op_ret || offset >= script->_bufSize)
break;
- switch (featureDetection) {
- case kDetectGfxFunctions:
- if (opcode == op_callk) {
- uint16 kFuncNum = opparams[0];
- uint16 argc = opparams[1];
-
- if (kFuncNum == 8) { // kDrawPic (SCI0 - SCI11)
- // If kDrawPic is called with 6 parameters from the
- // overlay selector, the game is using old graphics functions.
- // Otherwise, if it's called with 8 parameters, it's using new
- // graphics functions
- _gfxFunctionsType = (argc == 8) ? SCI_VERSION_0_LATE : SCI_VERSION_0_EARLY;
- return true;
+ // The play method of the Sound object pushes the DoSound command
+ // that it'll use just before it calls DoSound. We intercept that here
+ // in order to check what sound semantics are used, cause the position
+ // of the sound commands has changed at some point during SCI1 middle
+ if (opcode == op_pushi) {
+ // Load the pushi parameter
+ intParam = opparams[0];
+ } else if (opcode == op_callk) {
+ uint16 kFuncNum = opparams[0];
+
+ // Late SCI1 games call kIsObject before kDoSound
+ if (kFuncNum == 6) { // kIsObject (SCI0-SCI11)
+ foundTarget = true;
+ } else if (kFuncNum == 45) { // kDoSound (SCI1)
+ // First, check which DoSound function is called by the play method of
+ // the Sound object
+ switch (intParam) {
+ case 1:
+ _doSoundType = SCI_VERSION_0_EARLY;
+ break;
+ case 7:
+ _doSoundType = SCI_VERSION_1_EARLY;
+ break;
+ case 8:
+ _doSoundType = SCI_VERSION_1_LATE;
+ break;
+ default:
+ // Unknown case... should never happen. We fall back to
+ // alternative detection here, which works in general, apart from
+ // some transitive games like Jones CD
+ _doSoundType = foundTarget ? SCI_VERSION_1_LATE : SCI_VERSION_1_EARLY;
+ break;
}
- }
- break;
-
- case kDetectMoveCountType:
- if (opcode == op_callk) {
- uint16 kFuncNum = opparams[0];
- // Games which ignore move count call kAbs before calling kDoBresen
- if (_kernel->getKernelName(kFuncNum) == "Abs") {
- foundTarget = true;
- } else if (_kernel->getKernelName(kFuncNum) == "DoBresen") {
- _moveCountType = foundTarget ? kIgnoreMoveCount : kIncrementMoveCount;
+ if (_doSoundType != SCI_VERSION_NONE)
return true;
- }
- }
- break;
-
- case kDetectSoundType:
- // The play method of the Sound object pushes the DoSound command
- // that it'll use just before it calls DoSound. We intercept that here
- // in order to check what sound semantics are used, cause the position
- // of the sound commands has changed at some point during SCI1 middle
- if (opcode == op_pushi) {
- // Load the pushi parameter
- intParam = opparams[0];
}
-
-
- if (opcode == op_callk) {
- uint16 kFuncNum = opparams[0];
-
- // Late SCI1 games call kIsObject before kDoSound
- if (kFuncNum == 6) { // kIsObject (SCI0-SCI11)
- foundTarget = true;
- } else if (kFuncNum == 45) { // kDoSound (SCI1)
- // First, check which DoSound function is called by the play method of
- // the Sound object
- switch (intParam) {
- case 1:
- _doSoundType = SCI_VERSION_0_EARLY;
- break;
- case 7:
- _doSoundType = SCI_VERSION_1_EARLY;
- break;
- case 8:
- _doSoundType = SCI_VERSION_1_LATE;
- break;
- default:
- // Unknown case... should never happen. We fall back to
- // alternative detection here, which works in general, apart from
- // some transitive games like Jones CD
- _doSoundType = foundTarget ? SCI_VERSION_1_LATE : SCI_VERSION_1_EARLY;
- break;
- }
-
- if (_doSoundType != SCI_VERSION_NONE)
- return true;
- }
- }
- break;
-
- case kDetectLofsType:
- if (opcode == op_lofsa || opcode == op_lofss) {
- // Load lofs operand
- uint16 lofs = opparams[0];
-
- // Check for going out of bounds when interpreting as abs/rel
- if (lofs >= script->_bufSize)
- _lofsType = SCI_VERSION_0_EARLY;
-
- if ((signed)offset + (int16)lofs < 0)
- _lofsType = SCI_VERSION_1_MIDDLE;
-
- if ((signed)offset + (int16)lofs >= (signed)script->_bufSize)
- _lofsType = SCI_VERSION_1_MIDDLE;
-
- if (_lofsType != SCI_VERSION_NONE)
- return true;
-
- // If we reach here, we haven't been able to deduce the lofs
- // parameter type so far.
- }
- break;
-
-#ifdef ENABLE_SCI32
- case kDetectSci21KernelTable:
- if (opcode == op_callk) {
- uint16 kFuncNum = opparams[0];
-
- // TODO: Explain this check; what are those kernel funcs supposed
- // to be, why does this check work like it does?
- if (kFuncNum == 0x40) {
- _sci21KernelType = SCI_VERSION_2;
- return true;
- } else if (kFuncNum == 0x75) {
- _sci21KernelType = SCI_VERSION_2_1;
- return true;
- }
- }
-#endif
-
- default:
- break;
}
}
@@ -255,7 +142,7 @@ SciVersion GameFeatures::detectDoSoundType() {
// All SCI1 late games use the newer doSound semantics
_doSoundType = SCI_VERSION_1_LATE;
} else {
- if (!autoDetectFeature(kDetectSoundType)) {
+ if (!autoDetectSoundType()) {
warning("DoSound detection failed, taking an educated guess");
if (getSciVersion() >= SCI_VERSION_1_MIDDLE)
@@ -315,6 +202,49 @@ SciVersion GameFeatures::detectSetCursorType() {
return _setCursorType;
}
+bool GameFeatures::autoDetectLofsType(int methodNum) {
+ // Look up the script address
+ reg_t addr = getDetectionAddr("Game", -1, methodNum);
+
+ uint16 offset = addr.offset;
+ Script *script = _segMan->getScript(addr.segment);
+
+ while (true) {
+ int16 opparams[4];
+ byte opsize;
+ byte opcode;
+ offset += readPMachineInstruction(script->_buf + offset, opsize, opparams);
+ opcode = opsize >> 1;
+
+ // Check for end of script
+ if (opcode == op_ret || offset >= script->_bufSize)
+ break;
+
+ if (opcode == op_lofsa || opcode == op_lofss) {
+ // Load lofs operand
+ uint16 lofs = opparams[0];
+
+ // Check for going out of bounds when interpreting as abs/rel
+ if (lofs >= script->_bufSize)
+ _lofsType = SCI_VERSION_0_EARLY;
+
+ if ((signed)offset + (int16)lofs < 0)
+ _lofsType = SCI_VERSION_1_MIDDLE;
+
+ if ((signed)offset + (int16)lofs >= (signed)script->_bufSize)
+ _lofsType = SCI_VERSION_1_MIDDLE;
+
+ if (_lofsType != SCI_VERSION_NONE)
+ return true;
+
+ // If we reach here, we haven't been able to deduce the lofs
+ // parameter type so far.
+ }
+ }
+
+ return false; // not found
+}
+
SciVersion GameFeatures::detectLofsType() {
if (_lofsType == SCI_VERSION_NONE) {
// This detection only works (and is only needed) for SCI 1
@@ -334,7 +264,7 @@ SciVersion GameFeatures::detectLofsType() {
bool found = false;
for (uint m = 0; m < obj->getMethodCount(); m++) {
- found = autoDetectFeature(kDetectLofsType, m);
+ found = autoDetectLofsType(m);
if (found)
break;
@@ -355,6 +285,42 @@ SciVersion GameFeatures::detectLofsType() {
return _lofsType;
}
+bool GameFeatures::autoDetectGfxFunctionsType(int methodNum) {
+ // Look up the script address
+ reg_t addr = getDetectionAddr("Rm", _kernel->_selectorCache.overlay, methodNum);
+
+ uint16 offset = addr.offset;
+ Script *script = _segMan->getScript(addr.segment);
+
+ while (true) {
+ int16 opparams[4];
+ byte opsize;
+ byte opcode;
+ offset += readPMachineInstruction(script->_buf + offset, opsize, opparams);
+ opcode = opsize >> 1;
+
+ // Check for end of script
+ if (opcode == op_ret || offset >= script->_bufSize)
+ break;
+
+ if (opcode == op_callk) {
+ uint16 kFuncNum = opparams[0];
+ uint16 argc = opparams[1];
+
+ if (kFuncNum == 8) { // kDrawPic (SCI0 - SCI11)
+ // If kDrawPic is called with 6 parameters from the
+ // overlay selector, the game is using old graphics functions.
+ // Otherwise, if it's called with 8 parameters, it's using new
+ // graphics functions
+ _gfxFunctionsType = (argc == 8) ? SCI_VERSION_0_LATE : SCI_VERSION_0_EARLY;
+ return true;
+ }
+ }
+ }
+
+ return false; // not found
+}
+
SciVersion GameFeatures::detectGfxFunctionsType() {
if (_gfxFunctionsType == SCI_VERSION_NONE) {
// This detection only works (and is only needed) for SCI0 games
@@ -373,7 +339,7 @@ SciVersion GameFeatures::detectGfxFunctionsType() {
Object *obj = _segMan->getObject(_segMan->findObjectByName("Rm"));
for (uint m = 0; m < obj->getMethodCount(); m++) {
- found = autoDetectFeature(kDetectGfxFunctions, m);
+ found = autoDetectGfxFunctionsType(m);
if (found)
break;
}
@@ -391,7 +357,7 @@ SciVersion GameFeatures::detectGfxFunctionsType() {
// overlay. Therefore, check it to see how it calls kDrawPic to
// determine the graphics functions type used
- if (!autoDetectFeature(kDetectGfxFunctions)) {
+ if (!autoDetectGfxFunctionsType()) {
warning("Graphics functions detection failed, taking an educated guess");
// Try detecting the graphics function types from the existence of the motionCue
@@ -414,9 +380,45 @@ SciVersion GameFeatures::detectGfxFunctionsType() {
}
#ifdef ENABLE_SCI32
+bool GameFeatures::autoDetectSci21KernelType() {
+ // Look up the script address
+ reg_t addr = getDetectionAddr("Sound", _kernel->_selectorCache.play);
+
+ uint16 offset = addr.offset;
+ Script *script = _segMan->getScript(addr.segment);
+
+ while (true) {
+ int16 opparams[4];
+ byte opsize;
+ byte opcode;
+ offset += readPMachineInstruction(script->_buf + offset, opsize, opparams);
+ opcode = opsize >> 1;
+
+ // Check for end of script
+ if (opcode == op_ret || offset >= script->_bufSize)
+ break;
+
+ if (opcode == op_callk) {
+ uint16 kFuncNum = opparams[0];
+
+ // TODO: Explain this check; what are those kernel funcs supposed
+ // to be, why does this check work like it does?
+ if (kFuncNum == 0x40) {
+ _sci21KernelType = SCI_VERSION_2;
+ return true;
+ } else if (kFuncNum == 0x75) {
+ _sci21KernelType = SCI_VERSION_2_1;
+ return true;
+ }
+ }
+ }
+
+ return false; // not found
+}
+
SciVersion GameFeatures::detectSci21KernelType() {
if (_sci21KernelType == SCI_VERSION_NONE)
- if (!autoDetectFeature(kDetectSci21KernelTable))
+ if (!autoDetectSci21KernelType())
error("Could not detect the SCI2.1 kernel table type");
debugC(1, kDebugLevelVM, "Detected SCI2.1 kernel type: %s", getSciVersionDesc(_sci21KernelType).c_str());
@@ -425,13 +427,48 @@ SciVersion GameFeatures::detectSci21KernelType() {
}
#endif
+bool GameFeatures::autoDetectMoveCountType() {
+ // Look up the script address
+ reg_t addr = getDetectionAddr("Motion", _kernel->_selectorCache.doit);
+
+ uint16 offset = addr.offset;
+ Script *script = _segMan->getScript(addr.segment);
+ bool foundTarget = false;
+
+ while (true) {
+ int16 opparams[4];
+ byte opsize;
+ byte opcode;
+ offset += readPMachineInstruction(script->_buf + offset, opsize, opparams);
+ opcode = opsize >> 1;
+
+ // Check for end of script
+ if (opcode == op_ret || offset >= script->_bufSize)
+ break;
+
+ if (opcode == op_callk) {
+ uint16 kFuncNum = opparams[0];
+
+ // Games which ignore move count call kAbs before calling kDoBresen
+ if (_kernel->getKernelName(kFuncNum) == "Abs") {
+ foundTarget = true;
+ } else if (_kernel->getKernelName(kFuncNum) == "DoBresen") {
+ _moveCountType = foundTarget ? kIgnoreMoveCount : kIncrementMoveCount;
+ return true;
+ }
+ }
+ }
+
+ return false; // not found
+}
+
MoveCountType GameFeatures::detectMoveCountType() {
if (_moveCountType == kMoveCountUninitialized) {
// SCI0/SCI01 games always increment move count
if (getSciVersion() <= SCI_VERSION_01) {
_moveCountType = kIncrementMoveCount;
} else {
- if (!autoDetectFeature(kDetectMoveCountType)) {
+ if (!autoDetectMoveCountType()) {
warning("Move count autodetection failed");
_moveCountType = kIncrementMoveCount; // Most games do this, so best guess
}