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author | Filippos Karapetis | 2010-02-07 09:33:53 +0000 |
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committer | Filippos Karapetis | 2010-02-07 09:33:53 +0000 |
commit | 3c8ab42eea676fb2861e78261de0ad75287f5837 (patch) | |
tree | 1b3af81960c782c7dc5cfa3aedd11dbb7c0b9644 /engines/sci/engine/features.h | |
parent | 9183ab57a3c260fda721b4eb3103f707be0ea16a (diff) | |
download | scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.tar.gz scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.tar.bz2 scummvm-rg350-3c8ab42eea676fb2861e78261de0ad75287f5837.zip |
With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
Diffstat (limited to 'engines/sci/engine/features.h')
-rw-r--r-- | engines/sci/engine/features.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h index caa2ae11da..e647827f0f 100644 --- a/engines/sci/engine/features.h +++ b/engines/sci/engine/features.h @@ -44,8 +44,6 @@ public: GameFeatures(SegManager *segMan, Kernel *kernel); ~GameFeatures() {} - void setGameInfo(reg_t gameObj, Common::String gameId); - /** * Autodetects the DoSound type * @return DoSound type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE / @@ -111,8 +109,6 @@ private: SegManager *_segMan; Kernel *_kernel; - reg_t _gameObj; - Common::String _gameId; }; } // End of namespace Sci |