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authorFilippos Karapetis2010-02-07 09:33:53 +0000
committerFilippos Karapetis2010-02-07 09:33:53 +0000
commit3c8ab42eea676fb2861e78261de0ad75287f5837 (patch)
tree1b3af81960c782c7dc5cfa3aedd11dbb7c0b9644 /engines/sci/engine/features.h
parent9183ab57a3c260fda721b4eb3103f707be0ea16a (diff)
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With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
Diffstat (limited to 'engines/sci/engine/features.h')
-rw-r--r--engines/sci/engine/features.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h
index caa2ae11da..e647827f0f 100644
--- a/engines/sci/engine/features.h
+++ b/engines/sci/engine/features.h
@@ -44,8 +44,6 @@ public:
GameFeatures(SegManager *segMan, Kernel *kernel);
~GameFeatures() {}
- void setGameInfo(reg_t gameObj, Common::String gameId);
-
/**
* Autodetects the DoSound type
* @return DoSound type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE /
@@ -111,8 +109,6 @@ private:
SegManager *_segMan;
Kernel *_kernel;
- reg_t _gameObj;
- Common::String _gameId;
};
} // End of namespace Sci