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authorColin Snover2016-11-04 20:09:22 -0500
committerColin Snover2016-11-04 20:10:21 -0500
commit4bfd005c78b4093c01f08ab3e9a3ecf9189c8c84 (patch)
tree669b3abdfed0408234ec28d4ed6f43e56a0bf529 /engines/sci/engine/features.h
parentf89b0e8c45ba5fedff1d1baf5ce8fab0129ceb14 (diff)
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SCI32: Stop digital audio when VMDs open in some SCI2.1 games
Diffstat (limited to 'engines/sci/engine/features.h')
-rw-r--r--engines/sci/engine/features.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h
index 15c80a7277..36b0d06360 100644
--- a/engines/sci/engine/features.h
+++ b/engines/sci/engine/features.h
@@ -117,6 +117,17 @@ public:
inline bool hasNewPaletteCode() const {
return getSciVersion() >= SCI_VERSION_2_1_MIDDLE || g_sci->getGameId() == GID_KQ7;
}
+
+ inline bool VMDOpenStopsAudio() const {
+ // Of the games that use VMDs:
+ // Yes: Phant1, Shivers, Torin
+ // No: SQ6
+ // TODO: Optional extra flag to kPlayVMD which defaults to Yes: PQ:SWAT
+ // TODO: SCI3, GK2 (GK2's VMD code is closer to SCI3 than SCI21)
+ return getSciVersion() == SCI_VERSION_2_1_MIDDLE &&
+ g_sci->getGameId() != GID_SQ6 &&
+ g_sci->getGameId() != GID_GK2;
+ }
#endif
/**