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authorColin Snover2017-06-16 16:32:16 -0500
committerColin Snover2017-06-18 21:42:58 -0500
commitd556dcc57bf50a03d81ab7a1ef59a9e5758465bf (patch)
tree977a4935fdff18a022860871475a40af25c01e95 /engines/sci/engine/features.h
parent733eaeb499bb39f75e7dd218df4c71b06b7e1610 (diff)
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SCI: Switch SCI2 games to use Audio32
Upon investigation of Sound code across SCI32 games, it was determined that there are actually (at least) 3 different revisions, not just a single SCI2.1 version. This patch only changes the parts of Sound code that are relevant to the correct use of Audio32. Fixes Trac#9736, Trac#9756, Trac#9767, Trac#9791.
Diffstat (limited to 'engines/sci/engine/features.h')
-rw-r--r--engines/sci/engine/features.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h
index 08611981cf..4a5b9ebb22 100644
--- a/engines/sci/engine/features.h
+++ b/engines/sci/engine/features.h
@@ -102,11 +102,8 @@ public:
case GID_SQ6:
return true;
case GID_KQ7:
- case GID_QFG4:
- // (1) KQ7 1.51 (SCI2.1early) uses the non-standard attenuation, but
+ // KQ7 1.51 (SCI2.1early) uses the non-standard attenuation, but
// 2.00b (SCI2.1mid) does not
- // (2) QFG4 CD is SCI2.1early; QFG4 floppy is SCI2 and does not use
- // the SCI2.1 audio system
return getSciVersion() == SCI_VERSION_2_1_EARLY;
default:
return false;