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authorMartin Kiewitz2010-07-31 22:45:38 +0000
committerMartin Kiewitz2010-07-31 22:45:38 +0000
commitd5e4efa0258ff27b48dd4ce5bb12bc05787098cb (patch)
tree92e69ea37f3e76a395d4e0e4075fb1f02e4af758 /engines/sci/engine/features.h
parent4b9df2203f065293ac4067f76fd58afe87d4e3c8 (diff)
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SCI: fix lofs autodetection
makes polish lsl1 work (its game superclass name got translated, so no "Game" object available) - bug #3037194 thx to dam-soft for his patient help svn-id: r51557
Diffstat (limited to 'engines/sci/engine/features.h')
-rw-r--r--engines/sci/engine/features.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h
index 167c207437..755054fb25 100644
--- a/engines/sci/engine/features.h
+++ b/engines/sci/engine/features.h
@@ -103,7 +103,7 @@ public:
private:
reg_t getDetectionAddr(const Common::String &objName, Selector slc, int methodNum = -1);
- bool autoDetectLofsType(int methodNum);
+ bool autoDetectLofsType(Common::String gameSuperClassName, int methodNum);
bool autoDetectGfxFunctionsType(int methodNum = -1);
bool autoDetectSoundType();
bool autoDetectMoveCountType();