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author | Filippos Karapetis | 2010-02-14 12:23:22 +0000 |
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committer | Filippos Karapetis | 2010-02-14 12:23:22 +0000 |
commit | 07e405588dc09fa119f649b7efc1f357f8c40683 (patch) | |
tree | b3914ab991085df44c0cab64845b579042407efa /engines/sci/engine/game.cpp | |
parent | dd5518d3c5afaefe8269f86e298529712a60121c (diff) | |
download | scummvm-rg350-07e405588dc09fa119f649b7efc1f357f8c40683.tar.gz scummvm-rg350-07e405588dc09fa119f649b7efc1f357f8c40683.tar.bz2 scummvm-rg350-07e405588dc09fa119f649b7efc1f357f8c40683.zip |
Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a state, per se, and is static)
svn-id: r48059
Diffstat (limited to 'engines/sci/engine/game.cpp')
-rw-r--r-- | engines/sci/engine/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp index 950041873e..db77724a57 100644 --- a/engines/sci/engine/game.cpp +++ b/engines/sci/engine/game.cpp @@ -301,7 +301,7 @@ int game_exit(EngineState *s) { // Reinit because some other code depends on having a valid state game_init_sound(s, SFX_STATE_FLAG_NOSOUND, g_sci->_features->detectDoSoundType()); #else - s->_audio->stopAllAudio(); + g_sci->_audio->stopAllAudio(); s->_soundCmd->clearPlayList(); #endif } |