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authorMax Horn2009-04-24 10:45:09 +0000
committerMax Horn2009-04-24 10:45:09 +0000
commit86b36574767f0ab43e9e1f25dbe611ab7b35bf78 (patch)
tree8fe38eec523e56b788e83766d267b2fb37457f78 /engines/sci/engine/game.cpp
parent6fef323ec7bd028107118a01030844e019372dd3 (diff)
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SCI: Started to C++ify the gfxw_widget_t codebase
svn-id: r40103
Diffstat (limited to 'engines/sci/engine/game.cpp')
-rw-r--r--engines/sci/engine/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index b19db3475f..046d089d1a 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -149,7 +149,7 @@ int _reset_graphics_input(EngineState *s) {
s->wm_port = gfxw_new_port(s->visual, NULL, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
s->iconbar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent);
- s->iconbar_port->flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
+ s->iconbar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
if (s->resmgr->_sciVersion >= SCI_VERSION_01_VGA) {
// This bit sets the foreground and background colors in VGA SCI games
@@ -168,11 +168,11 @@ int _reset_graphics_input(EngineState *s) {
} else {
s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10), s->ega_colors[0], s->ega_colors[15]);
}
- s->titlebar_port->color.mask |= GFX_MASK_PRIORITY;
- s->titlebar_port->color.priority = 11;
- s->titlebar_port->bgcolor.mask |= GFX_MASK_PRIORITY;
- s->titlebar_port->bgcolor.priority = 11;
- s->titlebar_port->flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
+ s->titlebar_port->_color.mask |= GFX_MASK_PRIORITY;
+ s->titlebar_port->_color.priority = 11;
+ s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
+ s->titlebar_port->_bgcolor.priority = 11;
+ s->titlebar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
// but this is correct
s->picture_port = gfxw_new_port(s->visual, NULL, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
@@ -188,8 +188,8 @@ int _reset_graphics_input(EngineState *s) {
s->port = s->picture_port; // Currently using the picture port
#if 0
- s->titlebar_port->bgcolor.mask |= GFX_MASK_PRIORITY;
- s->titlebar_port->bgcolor.priority = 11; // Standard priority for the titlebar port
+ s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
+ s->titlebar_port->_bgcolor.priority = 11; // Standard priority for the titlebar port
#endif
return 0;