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authorMax Horn2009-02-28 22:19:22 +0000
committerMax Horn2009-02-28 22:19:22 +0000
commitd7b06b7d4267c0ea6ff537455f940deed303eefb (patch)
tree9c255c0407f2dec30eaf3ff2bdef95c34de26e2b /engines/sci/engine/game.cpp
parente1599798693eedc88e7fa2545e0976d89d9fa736 (diff)
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SCI: Renamed ResourceManager::sci_version to _sciVersion, to avoid var shadowing warnings; some other tweaks
svn-id: r38984
Diffstat (limited to 'engines/sci/engine/game.cpp')
-rw-r--r--engines/sci/engine/game.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sci/engine/game.cpp b/engines/sci/engine/game.cpp
index 3b53dcb659..597735d771 100644
--- a/engines/sci/engine/game.cpp
+++ b/engines/sci/engine/game.cpp
@@ -47,7 +47,7 @@ static int _init_vocabulary(EngineState *s) { // initialize vocabulary and relat
sciprintf("Initializing vocabulary\n");
- if ((s->resmgr->sci_version < SCI_VERSION_01_VGA) && (s->parser_words = vocab_get_words(s->resmgr, &(s->parser_words_nr)))) {
+ if ((s->resmgr->_sciVersion < SCI_VERSION_01_VGA) && (s->parser_words = vocab_get_words(s->resmgr, &(s->parser_words_nr)))) {
s->parser_suffices = vocab_get_suffices(s->resmgr, &(s->parser_suffices_nr));
if ((s->parser_branches = vocab_get_branches(s->resmgr, &(s->parser_branches_nr))))
// Now build a GNF grammar out of this
@@ -124,7 +124,7 @@ int _reset_graphics_input(EngineState *s) {
gfx_color_t transparent;
sciprintf("Initializing graphics\n");
- if (s->resmgr->sci_version <= SCI_VERSION_01) {
+ if (s->resmgr->_sciVersion <= SCI_VERSION_01) {
int i;
for (i = 0; i < 16; i++) {
@@ -185,7 +185,7 @@ int _reset_graphics_input(EngineState *s) {
font_nr = -1;
do {
resource = s->resmgr->testResource(sci_font, ++font_nr);
- } while ((!resource) && (font_nr < sci_max_resource_nr[s->resmgr->sci_version]));
+ } while ((!resource) && (font_nr < sci_max_resource_nr[s->resmgr->_sciVersion]));
if (!resource) {
sciprintf("No text font was found.\n");
@@ -198,7 +198,7 @@ int _reset_graphics_input(EngineState *s) {
s->iconbar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent);
s->iconbar_port->flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
- if (s->resmgr->sci_version >= SCI_VERSION_01_VGA) {
+ if (s->resmgr->_sciVersion >= SCI_VERSION_01_VGA) {
// This bit sets the foreground and background colors in VGA SCI games
gfx_color_t fgcolor;
gfx_color_t bgcolor;
@@ -267,7 +267,7 @@ static void _free_graphics_input(EngineState *s) {
}
int game_init_sound(EngineState *s, int sound_flags) {
- if (s->resmgr->sci_version >= SCI_VERSION_01)
+ if (s->resmgr->_sciVersion >= SCI_VERSION_01)
sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
s->sfx_init_flags = sound_flags;
@@ -611,7 +611,7 @@ int game_init(EngineState *s) {
s->successor = NULL; // No successor
s->status_bar_text = NULL; // Status bar is blank
s->status_bar_foreground = 0;
- s->status_bar_background = s->resmgr->sci_version >= SCI_VERSION_01_VGA ? 255 : 15;
+ s->status_bar_background = s->resmgr->_sciVersion >= SCI_VERSION_01_VGA ? 255 : 15;
SystemString *str = &s->sys_strings->strings[SYS_STRING_PARSER_BASE];
str->name = strdup("parser-base");