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authorFilippos Karapetis2019-07-07 22:25:24 +0300
committerFilippos Karapetis2019-07-07 22:26:03 +0300
commit49a6346966b68d1a2f94d09049e3a4bc0eed3ee8 (patch)
tree40ce6f14335e97ac2d598860953adfbb5ad0f2ea /engines/sci/engine/hoyle5poker.cpp
parent1c87f428d00d795297bdf8d4ef68eabf68a3e571 (diff)
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SCI32: Add stub for the Hoyle 5 Poker game logic
Diffstat (limited to 'engines/sci/engine/hoyle5poker.cpp')
-rw-r--r--engines/sci/engine/hoyle5poker.cpp150
1 files changed, 150 insertions, 0 deletions
diff --git a/engines/sci/engine/hoyle5poker.cpp b/engines/sci/engine/hoyle5poker.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sci/engine/features.h"
+#include "sci/engine/hoyle5poker.h"
+#include "sci/engine/kernel.h"
+#include "sci/engine/script.h"
+#include "sci/engine/selector.h"
+#include "sci/engine/vm.h"
+
+namespace Sci {
+
+#ifdef ENABLE_SCI32
+
+// The logic for the poker game in Hoyle Classic Games (Hoyle 5) is hardcoded
+// in PENGIN16.DLL, which is then loaded and invoked via the kWinDLL kernel call.
+// Note that the first player is the left one.
+
+enum Hoyle5PokerSuits {
+ kSuitSpades = 0,
+ kSuitClubs = 1,
+ kSuitDiamonds = 2,
+ kSuitHearts = 3
+};
+
+enum Hoyle5PokerData {
+ kTotalChips = 1,
+ kCurrentPot = 2,
+ kCurrentBet = 3,
+ kChipsPlayer1 = 4,
+ kChipsPlayer2 = 5,
+ kChipsPlayer3 = 6,
+ kChipsPlayer4 = 7,
+ kStatusPlayer1 = 8,
+ kStatusPlayer2 = 9,
+ kStatusPlayer3 = 10,
+ kStatusPlayer4 = 11,
+ // 12 - 16 seem to be unused?
+ kCurrentPlayer = 17,
+ kCurrentStage = 18 // Stage 1: Card changes, 2: Betting
+ // 19 - 28: current player's cards (number + suit)
+ // 29 - 38: next clockwise player's cards (number + suit)
+ // 39 - 48: next clockwise player's cards (number + suit)
+ // 49 - 58: next clockwise player's cards (number + suit)
+ // 59 - 67 seem to be unused?
+ // 77 seems to be a bit array?
+};
+
+#if 0
+Common::String getCardDescription(int16 card, int16 suit) {
+ Common::String result;
+
+ if (card >= 2 && card <= 10)
+ result += Common::String::format("%d", card);
+ else if (card == 11)
+ result = "Jack";
+ else if (card == 12)
+ result = "Queen";
+ else if (card == 13)
+ result = "King";
+ else if (card == 14)
+ result = "Ace";
+ else
+ result = "Unknown";
+
+ switch (suit) {
+ case kSuitSpades:
+ return result + " of spades";
+ case kSuitClubs:
+ return result + " of clubs";
+ case kSuitDiamonds:
+ return result + " of diamonds";
+ case kSuitHearts:
+ return result + " of hearts";
+ default:
+ return result + " of unknown";
+ }
+}
+
+void printPlayerCards(int player, SciArray *data) {
+ debug("Player %d cards:", player);
+ for (int i = 19 + player * 10; i < 29 + player * 10; i += 2) {
+ if (data->getAsInt16(i) > 0)
+ debug("- %s", getCardDescription(data->getAsInt16(i), data->getAsInt16(i + 1)).c_str());
+ }
+}
+#endif
+
+reg_t hoyle5PokerEngine(SciArray *data) {
+#if 0
+ debug("Player %d's turn", data->getAsInt16(kCurrentPlayer));
+
+ debug("Pot: %d, bet: %d", data->getAsInt16(kCurrentPot), data->getAsInt16(kCurrentBet));
+
+ debug("Chips: %d %d %d %d - %d in total",
+ data->getAsInt16(kChipsPlayer1),
+ data->getAsInt16(kChipsPlayer2),
+ data->getAsInt16(kChipsPlayer3),
+ data->getAsInt16(kChipsPlayer4),
+ data->getAsInt16(kTotalChips)
+ );
+
+ debug("Player status: %d %d %d %d",
+ data->getAsInt16(kStatusPlayer1),
+ data->getAsInt16(kStatusPlayer2),
+ data->getAsInt16(kStatusPlayer3),
+ data->getAsInt16(kStatusPlayer4)
+ );
+
+ for (int i = 0; i < 4; i++)
+ printPlayerCards(i, data);
+
+ for (int i = 0; i < data->size(); i++) {
+ if (i >= kChipsPlayer1 && i <= kChipsPlayer4)
+ continue;
+ if (i >= 8 && i <= 11)
+ continue;
+ if (i >= 19 && i <= 58)
+ continue;
+
+ if (data->getAsInt16(i) != 0)
+ debug("%d: %d", i, data->getAsInt16(i));
+ }
+#endif
+
+ warning("The Poker game logic has not been implemented yet");
+ return NULL_REG; // Returning 0 is a DLL invocation error for the game scripts
+}
+#endif
+
+}