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authorVincent Bénony2016-01-06 16:20:23 +0100
committerVincent Bénony2016-01-06 16:20:23 +0100
commitefdb5679ce6304dbc854afbbc511e633d7513338 (patch)
treee680a240e5f6018fc3a4cce53b50060caa22a929 /engines/sci/engine/kernel.cpp
parent4687ff6d6d2863cc95c8137543ecf9c39bc01723 (diff)
parentb72c02bad44749a1355acefdb198e36b2e772575 (diff)
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IOS: Merge branch 'master' into ios-fix
Diffstat (limited to 'engines/sci/engine/kernel.cpp')
-rw-r--r--engines/sci/engine/kernel.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index bfb7bfcd08..3e70eb0788 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -35,6 +35,9 @@ namespace Sci {
Kernel::Kernel(ResourceManager *resMan, SegManager *segMan)
: _resMan(resMan), _segMan(segMan), _invalid("<invalid>") {
+#ifdef ENABLE_SCI32
+ _kernelFunc_StringId = 0;
+#endif
}
Kernel::~Kernel() {
@@ -118,7 +121,7 @@ void Kernel::loadSelectorNames() {
// Starting with KQ7, Mac versions have a BE name table. GK1 Mac and earlier (and all
// other platforms) always use LE.
- bool isBE = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_2_1
+ bool isBE = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_2_1_EARLY
&& g_sci->getGameId() != GID_GK1);
if (!r) { // No such resource?
@@ -603,6 +606,10 @@ void Kernel::mapFunctions() {
}
#ifdef ENABLE_SCI32
+ if (kernelName == "String") {
+ _kernelFunc_StringId = id;
+ }
+
// HACK: Phantasmagoria Mac uses a modified kDoSound (which *nothing*
// else seems to use)!
if (g_sci->getPlatform() == Common::kPlatformMacintosh && g_sci->getGameId() == GID_PHANTASMAGORIA && kernelName == "DoSound") {
@@ -863,7 +870,9 @@ void Kernel::loadKernelNames(GameFeatures *features) {
_kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
break;
- case SCI_VERSION_2_1:
+ case SCI_VERSION_2_1_EARLY:
+ case SCI_VERSION_2_1_MIDDLE:
+ case SCI_VERSION_2_1_LATE:
if (features->detectSci21KernelType() == SCI_VERSION_2) {
// Some early SCI2.1 games use a modified SCI2 kernel table instead of
// the SCI2.1 kernel table. We detect which version to use based on