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authorFilippos Karapetis2010-02-03 11:02:43 +0000
committerFilippos Karapetis2010-02-03 11:02:43 +0000
commit2fb37063a4ef85aa862b8fdf035d03f6b801679e (patch)
treeb79cdb9e904ffa954d3ff86fef5eee5b616e10d5 /engines/sci/engine/kernel32.cpp
parentbaf6b53431bbb1b5a630fd153fe3df350e3d16fd (diff)
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Placed all the game feature detection code in a separate class
svn-id: r47850
Diffstat (limited to 'engines/sci/engine/kernel32.cpp')
-rw-r--r--engines/sci/engine/kernel32.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kernel32.cpp b/engines/sci/engine/kernel32.cpp
index 917637a7c1..06d1b8b044 100644
--- a/engines/sci/engine/kernel32.cpp
+++ b/engines/sci/engine/kernel32.cpp
@@ -382,7 +382,7 @@ void Kernel::setKernelNamesSci21(EngineState *s) {
// This is interesting because they all have the same interpreter version (2.100.002), yet
// they would not be compatible with other games of the same interpreter.
- if (s->detectSci21KernelType() == SCI_VERSION_2) {
+ if (s->_features->detectSci21KernelType() == SCI_VERSION_2) {
_kernelNames = Common::StringList(sci2_default_knames, kKernelEntriesGk2Demo);
// OnMe is IsOnMe here, but they should be compatible
_kernelNames[0x23] = "Robot"; // Graph in SCI2