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authorFilippos Karapetis2010-05-18 11:23:13 +0000
committerFilippos Karapetis2010-05-18 11:23:13 +0000
commit75f4791a4a97889cd01663e9cc882682e58b6177 (patch)
tree24c1f4b16d9351e18435d125b139608efe82f5ae /engines/sci/engine/kernel32.cpp
parent15986b81c2f30a52d2b7ebc90ce0eff9fe173443 (diff)
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- Moved determine_reg_type() and kernel_matches_signature() inside the Kernel class, where they belong
- Moved the kernel signature defines inside kernel.h - Removed some unused references to EngineState svn-id: r49075
Diffstat (limited to 'engines/sci/engine/kernel32.cpp')
-rw-r--r--engines/sci/engine/kernel32.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kernel32.cpp b/engines/sci/engine/kernel32.cpp
index f63e2e3e77..465e0e92df 100644
--- a/engines/sci/engine/kernel32.cpp
+++ b/engines/sci/engine/kernel32.cpp
@@ -378,7 +378,7 @@ void Kernel::setKernelNamesSci2() {
_kernelNames = Common::StringArray(sci2_default_knames, kKernelEntriesSci2);
}
-void Kernel::setKernelNamesSci21(EngineState *s) {
+void Kernel::setKernelNamesSci21() {
// Some SCI games use a modified SCI2 kernel table instead of the SCI2.1/SCI3 kernel table.
// The GK2 demo does this as well as at least one version of KQ7. We detect which version
// to use based on where kDoSound is called from Sound::play().