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authorColin Snover2016-08-20 21:02:07 -0500
committerColin Snover2016-09-29 19:39:16 -0500
commit44dd029cb17160316b2015321a0a53f8854b6dd3 (patch)
treeb6975dd6bf0f1bc7723345273abdecf034a667a5 /engines/sci/engine/kernel_tables.h
parent2be2629a3b2b43a0c86cfb7ea26cf979b91251bd (diff)
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SCI32: Implement kSetHotRectangles
Used only by chapter 7 of Phant1.
Diffstat (limited to 'engines/sci/engine/kernel_tables.h')
-rw-r--r--engines/sci/engine/kernel_tables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 201afb66e2..b8d8450bc1 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -969,6 +969,7 @@ static SciKernelMapEntry s_kernelMap[] = {
// SetHotRectangles - used by Phantasmagoria 1, script 64981 (used in the chase scene)
// <lskovlun> The idea, if I understand correctly, is that the engine generates events
// of a special HotRect type continuously when the mouse is on that rectangle
+ { MAP_CALL(SetHotRectangles), SIG_SINCE_SCI21MID, SIGFOR_ALL, "i(r)", NULL, NULL },
// Used by SQ6 to scroll through the inventory via the up/down buttons
{ MAP_CALL(MovePlaneItems), SIG_SINCE_SCI21, SIGFOR_ALL, "oii(i)", NULL, NULL },