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author | Colin Snover | 2016-08-20 21:02:07 -0500 |
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committer | Colin Snover | 2016-09-29 19:39:16 -0500 |
commit | 44dd029cb17160316b2015321a0a53f8854b6dd3 (patch) | |
tree | b6975dd6bf0f1bc7723345273abdecf034a667a5 /engines/sci/engine/kernel_tables.h | |
parent | 2be2629a3b2b43a0c86cfb7ea26cf979b91251bd (diff) | |
download | scummvm-rg350-44dd029cb17160316b2015321a0a53f8854b6dd3.tar.gz scummvm-rg350-44dd029cb17160316b2015321a0a53f8854b6dd3.tar.bz2 scummvm-rg350-44dd029cb17160316b2015321a0a53f8854b6dd3.zip |
SCI32: Implement kSetHotRectangles
Used only by chapter 7 of Phant1.
Diffstat (limited to 'engines/sci/engine/kernel_tables.h')
-rw-r--r-- | engines/sci/engine/kernel_tables.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index 201afb66e2..b8d8450bc1 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -969,6 +969,7 @@ static SciKernelMapEntry s_kernelMap[] = { // SetHotRectangles - used by Phantasmagoria 1, script 64981 (used in the chase scene) // <lskovlun> The idea, if I understand correctly, is that the engine generates events // of a special HotRect type continuously when the mouse is on that rectangle + { MAP_CALL(SetHotRectangles), SIG_SINCE_SCI21MID, SIGFOR_ALL, "i(r)", NULL, NULL }, // Used by SQ6 to scroll through the inventory via the up/down buttons { MAP_CALL(MovePlaneItems), SIG_SINCE_SCI21, SIGFOR_ALL, "oii(i)", NULL, NULL }, |