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author | Colin Snover | 2016-10-03 16:02:59 -0500 |
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committer | Colin Snover | 2016-10-09 11:21:13 -0500 |
commit | 8c555200d94470e554fb08324490dfb733952368 (patch) | |
tree | 874870b0e28611eb9eeda3ccc8a77d961adcb517 /engines/sci/engine/kernel_tables.h | |
parent | cb4ec21d1334def596bea48dee8cbc7dd6ddc3b1 (diff) | |
download | scummvm-rg350-8c555200d94470e554fb08324490dfb733952368.tar.gz scummvm-rg350-8c555200d94470e554fb08324490dfb733952368.tar.bz2 scummvm-rg350-8c555200d94470e554fb08324490dfb733952368.zip |
SCI32: Change storage type of int16 arrays to hold reg_ts instead
Memory references and integers in SSCI are both 16-bit numbers,
so game scripts frequently (incorrectly) use an IntArray instead
of an IDArray for holding references. Since references in ScummVM
are 32-bit reg_ts, IntArray entries must be large enough to hold
reg_ts in order to be compatible with game scripts that store
references in integer arrays.
The alternative solution is to find and patch all incorrect use of
IntArray across all games. This is possible, but a bit risky from
a save game stability perspective, since incorrect IntArray usage
is sometimes not apparent until well after the array is
instantiated (like GK1's global interview array).
This change invalidates existing SCI32 save games.
Diffstat (limited to 'engines/sci/engine/kernel_tables.h')
0 files changed, 0 insertions, 0 deletions