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authorMartin Kiewitz2010-07-19 20:13:17 +0000
committerMartin Kiewitz2010-07-19 20:13:17 +0000
commitcef2e24edc8ec6b8c6d2674eedf3222ab1745d85 (patch)
treef0a1925eec150688b906d6adcbf67ce675c26d38 /engines/sci/engine/kevent.cpp
parent5b4ce3831c91d89c1214f412d90c4d36fc84932d (diff)
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SCI: fixing comment
svn-id: r51037
Diffstat (limited to 'engines/sci/engine/kevent.cpp')
-rw-r--r--engines/sci/engine/kevent.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sci/engine/kevent.cpp b/engines/sci/engine/kevent.cpp
index 7547ad5ab6..635dd7653a 100644
--- a/engines/sci/engine/kevent.cpp
+++ b/engines/sci/engine/kevent.cpp
@@ -150,11 +150,11 @@ reg_t kGetEvent(EngineState *s, int argc, reg_t *argv) {
}
if (g_sci->_features->detectDoSoundType() <= SCI_VERSION_0_LATE) {
- // If we're running a SCI0 game, update the sound cues, to compensate
- // for the fact that SCI0 does not poll to update the sound cues itself,
- // like SCI01 and later do with cmdUpdateSoundCues. kGetEvent is called
- // quite often, so emulate the SCI01 behavior of cmdUpdateSoundCues with
- // this call
+ // If we're running a sound-SCI0 game, update the sound cues, to
+ // compensate for the fact that sound-SCI0 does not poll to update
+ // the sound cues itself, like sound-SCI1 and later do with
+ // cmdUpdateSoundCues. kGetEvent is called quite often, so emulate
+ // the sound-SCI1 behavior of cmdUpdateSoundCues with this call
g_sci->_soundCmd->updateSci0Cues();
}