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authorMatthew Hoops2011-05-31 14:16:29 -0400
committerMatthew Hoops2011-05-31 14:16:29 -0400
commitaa49b38c5a8032586cb94fc4ca07149eecabe64a (patch)
treeea5c7617f8c482c8cf4141b728b3ccff5a7f84c7 /engines/sci/engine/kfile.cpp
parentd3ea9ab2a9334747eb445c1b45aa30cb17ffdf1b (diff)
parentc86a6c466fabe31fbf36363aa8d0ac8ea6001b9f (diff)
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Merge remote branch 'upstream/master' into t7g-ios
Conflicts: engines/groovie/script.cpp
Diffstat (limited to 'engines/sci/engine/kfile.cpp')
-rw-r--r--engines/sci/engine/kfile.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 0e2f64257a..ee88d8af15 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
*/
#include "common/archive.h"
@@ -466,7 +463,7 @@ static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
// SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
// SCI1.1 actually recycles ids, in that case we will currently get "0".
-// This behaviour is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
+// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
// the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
// time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.