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| author | Max Horn | 2010-06-17 23:14:34 +0000 |
|---|---|---|
| committer | Max Horn | 2010-06-17 23:14:34 +0000 |
| commit | 359be0c0665d9fed898ad1c511614a76ee92e331 (patch) | |
| tree | 8baf169c9b18f86f8d855cf8927cb8177e9d7606 /engines/sci/engine/kgraphics.cpp | |
| parent | 78cd1aa145fb454de67444ef58bed6381ce2396c (diff) | |
| download | scummvm-rg350-359be0c0665d9fed898ad1c511614a76ee92e331.tar.gz scummvm-rg350-359be0c0665d9fed898ad1c511614a76ee92e331.tar.bz2 scummvm-rg350-359be0c0665d9fed898ad1c511614a76ee92e331.zip | |
SCI: Change SciEngine's 'char *getGameID()' to 'Common::String getGameId()'
svn-id: r49968
Diffstat (limited to 'engines/sci/engine/kgraphics.cpp')
| -rw-r--r-- | engines/sci/engine/kgraphics.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index 6241c22f88..0a334924ab 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -534,7 +534,7 @@ reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv) { // WORKAROUND for a problem in LSL1VGA. This allows the casino door to be opened, // till the actual problem is found - if (!strcmp(g_sci->getGameID(), "lsl1sci") && s->currentRoomNumber() == 300) { + if (g_sci->getGameId() == "lsl1sci" && s->currentRoomNumber() == 300) { int top = readSelectorValue(s->_segMan, object, SELECTOR(brTop)); writeSelectorValue(s->_segMan, object, SELECTOR(brTop), top + 2); } @@ -807,7 +807,7 @@ void _k_GenericDrawControl(EngineState *s, reg_t controlObject, bool hilite) { // ALL other games use a hardcoded -1 (madness!) // We are detecting jones/talkie as "jones" as well, but the sierra interpreter of talkie doesnt have this // "hack". Hopefully it wont cause regressions (the code causes regressions if used against kq5/floppy) - if (!strcmp(g_sci->getGameID(), "jones")) + if (g_sci->getGameId() == "jones") priority = readSelectorValue(s->_segMan, controlObject, SELECTOR(priority)); else priority = -1; @@ -991,7 +991,7 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) { bool hiresMode = (argc > 7) ? true : false; reg_t upscaledHiresHandle = (argc > 7) ? argv[7] : NULL_REG; - if (!strcmp(g_sci->getGameID(), "freddypharkas") || !strcmp(g_sci->getGameID(), "freddypharkas-demo")) { + if (g_sci->getGameId() == "freddypharkas" || g_sci->getGameId() == "freddypharkas-demo") { // WORKAROUND // Script 24 contains code that draws the game menu on screen. It uses a temp variable for setting priority that // is not set. in Sierra sci this happens to be 8250h. In our sci temporary variables are initialized thus we would @@ -1002,7 +1002,7 @@ reg_t kDrawCel(EngineState *s, int argc, reg_t *argv) { priority = 15; } - if (!strcmp(g_sci->getGameID(), "laurabow2")) { + if (g_sci->getGameId() == "laurabow2") { // WORKAROUND // see the one above if ((viewId == 995) && (priority == 0)) |
