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author | Colin Snover | 2016-10-13 10:11:24 -0500 |
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committer | Colin Snover | 2016-10-20 11:33:08 -0500 |
commit | 55222ec06c030a03d288b7ad476c5dbf1444a48b (patch) | |
tree | 2034bfbd9b228650a4f302f43bdf0d80063034bf /engines/sci/engine/kgraphics32.cpp | |
parent | 950ee49382ea054ede5b7bb689add98b25075a8b (diff) | |
download | scummvm-rg350-55222ec06c030a03d288b7ad476c5dbf1444a48b.tar.gz scummvm-rg350-55222ec06c030a03d288b7ad476c5dbf1444a48b.tar.bz2 scummvm-rg350-55222ec06c030a03d288b7ad476c5dbf1444a48b.zip |
SCI32: Fix zero-offset exports
Exports with a zero offset are supposed to point to the start of
the code block in the script hunk, but they were being ignored.
This may also apply to SCI1.1 games, but until that can be
verified, this fixes the zero-offset in only SCI32 games for now.
Diffstat (limited to 'engines/sci/engine/kgraphics32.cpp')
0 files changed, 0 insertions, 0 deletions