aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/kgraphics32.cpp
diff options
context:
space:
mode:
authorColin Snover2017-06-07 20:59:34 -0500
committerColin Snover2017-06-09 23:00:14 -0500
commit85e35943fe27b99a91d97eace3072117c2073f69 (patch)
treeb298ba66c3cdafde9d48f9d8b6690fb19cec3eef /engines/sci/engine/kgraphics32.cpp
parent4311d1b18274d25384c5492c27f0611db28d6c4a (diff)
downloadscummvm-rg350-85e35943fe27b99a91d97eace3072117c2073f69.tar.gz
scummvm-rg350-85e35943fe27b99a91d97eace3072117c2073f69.tar.bz2
scummvm-rg350-85e35943fe27b99a91d97eace3072117c2073f69.zip
SCI32: Implement kLock & kDoAudio(1) for SCI32
1. Unlocking all resources of a type using a resource ID of -1 is gone in SCI32; 2. Audio locks need to be serialized starting in GK2 for the game's modified kDoAudio(1) call; 3. Audio locks in SCI3 must work more like SSCI, since at least Lighthouse's `BackMusic::fade` method will attempt to unlock audio that was never locked by a script. In SSCI (and now in ScummVM too) this is a no-op; previously in ScummVM, it would remove Audio32's own lock on the audio resource, resulting in a use-after-free; 4. kDoAudio(1) starting in GK2 returns the number of active *not-in-memory* channels being played, not the total number of active channels. Fixes Trac#9675.
Diffstat (limited to 'engines/sci/engine/kgraphics32.cpp')
0 files changed, 0 insertions, 0 deletions