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authorMartin Kiewitz2010-07-10 19:58:25 +0000
committerMartin Kiewitz2010-07-10 19:58:25 +0000
commit5c2489f1533067dcfe303496055e63e8c8d7c189 (patch)
tree943fbb3aa9627b6b39d8657b3fbd5044d5ab3a5e /engines/sci/engine/kmath.cpp
parent8b112704b2e840c6b0f789d527c6bc79fcc9c7e9 (diff)
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SCI: removing hoyle workaround from kAbs & signature and adding it into workaround table
svn-id: r50790
Diffstat (limited to 'engines/sci/engine/kmath.cpp')
-rw-r--r--engines/sci/engine/kmath.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/sci/engine/kmath.cpp b/engines/sci/engine/kmath.cpp
index a7baf72b65..eab964d624 100644
--- a/engines/sci/engine/kmath.cpp
+++ b/engines/sci/engine/kmath.cpp
@@ -36,12 +36,6 @@ reg_t kRandom(EngineState *s, int argc, reg_t *argv) {
}
reg_t kAbs(EngineState *s, int argc, reg_t *argv) {
- if (g_sci->getGameId() == GID_HOYLE1) {
- // This is a hack, but so is the code in Hoyle1 that needs it.
- // FIXME: where is this exactly needed?
- if (argv[0].segment)
- return make_reg(0, 0x3e9); // Yes people, this is an object
- }
return make_reg(0, abs(argv[0].toSint16()));
}