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author | Willem Jan Palenstijn | 2009-03-08 20:17:01 +0000 |
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committer | Willem Jan Palenstijn | 2009-03-08 20:17:01 +0000 |
commit | ced40b2266976d0129294a1c5925b7d88024b2de (patch) | |
tree | 61b4339e05c997d91a3491aaeac2a978e86e9997 /engines/sci/engine/kmenu.cpp | |
parent | 85f6f204195c0859ecf4119e63d5f53b91fb5684 (diff) | |
download | scummvm-rg350-ced40b2266976d0129294a1c5925b7d88024b2de.tar.gz scummvm-rg350-ced40b2266976d0129294a1c5925b7d88024b2de.tar.bz2 scummvm-rg350-ced40b2266976d0129294a1c5925b7d88024b2de.zip |
Use new Palette class to manager pixmap palettes.
There are some remaining regressions with text colour in SCI1 games,
but overall it should fix more than it breaks.
svn-id: r39242
Diffstat (limited to 'engines/sci/engine/kmenu.cpp')
-rw-r--r-- | engines/sci/engine/kmenu.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/kmenu.cpp b/engines/sci/engine/kmenu.cpp index d58582c97e..f08e0d3180 100644 --- a/engines/sci/engine/kmenu.cpp +++ b/engines/sci/engine/kmenu.cpp @@ -68,9 +68,9 @@ reg_t kDrawStatus(EngineState *s, int funct_nr, int argc, reg_t *argv) { int fgcolor = SKPV_OR_ALT(1, s->status_bar_foreground); int bgcolor = SKPV_OR_ALT(2, s->status_bar_background); - s->titlebar_port->color.visual = *(get_pic_color(s, fgcolor)); + s->titlebar_port->color.visual = get_pic_color(s, fgcolor); s->titlebar_port->color.mask = GFX_MASK_VISUAL; - s->titlebar_port->bgcolor.visual = *(get_pic_color(s, bgcolor)); + s->titlebar_port->bgcolor.visual = get_pic_color(s, bgcolor); s->titlebar_port->bgcolor.mask = GFX_MASK_VISUAL; s->status_bar_foreground = fgcolor; |