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authorWillem Jan Palenstijn2009-03-08 20:17:01 +0000
committerWillem Jan Palenstijn2009-03-08 20:17:01 +0000
commitced40b2266976d0129294a1c5925b7d88024b2de (patch)
tree61b4339e05c997d91a3491aaeac2a978e86e9997 /engines/sci/engine/kmenu.cpp
parent85f6f204195c0859ecf4119e63d5f53b91fb5684 (diff)
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Use new Palette class to manager pixmap palettes.
There are some remaining regressions with text colour in SCI1 games, but overall it should fix more than it breaks. svn-id: r39242
Diffstat (limited to 'engines/sci/engine/kmenu.cpp')
-rw-r--r--engines/sci/engine/kmenu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/engine/kmenu.cpp b/engines/sci/engine/kmenu.cpp
index d58582c97e..f08e0d3180 100644
--- a/engines/sci/engine/kmenu.cpp
+++ b/engines/sci/engine/kmenu.cpp
@@ -68,9 +68,9 @@ reg_t kDrawStatus(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int fgcolor = SKPV_OR_ALT(1, s->status_bar_foreground);
int bgcolor = SKPV_OR_ALT(2, s->status_bar_background);
- s->titlebar_port->color.visual = *(get_pic_color(s, fgcolor));
+ s->titlebar_port->color.visual = get_pic_color(s, fgcolor);
s->titlebar_port->color.mask = GFX_MASK_VISUAL;
- s->titlebar_port->bgcolor.visual = *(get_pic_color(s, bgcolor));
+ s->titlebar_port->bgcolor.visual = get_pic_color(s, bgcolor);
s->titlebar_port->bgcolor.mask = GFX_MASK_VISUAL;
s->status_bar_foreground = fgcolor;